Author |
Message |
Topic: Dialogs are jammed up on high resolution displays |
groundzero2010
Replies: 2
Views: 11095
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Forum: zMUD General Discussion Posted: Tue Jul 16, 2019 2:42 pm Subject: Dialogs are jammed up on high resolution displays |
Did you figure anything out on this foxmajik? |
Topic: Abort New DB Record on duplicate |
groundzero2010
Replies: 2
Views: 6916
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Forum: CMUD General Discussion Posted: Thu Mar 29, 2018 2:39 pm Subject: Abort New DB Record on duplicate |
Moved the loaddb to the top of the script so it would make sure the database was open to check for duplicates. Added the #closedb at the bottom so I don't run into issues with saving items to a sepera ... |
Topic: Abort New DB Record on duplicate |
groundzero2010
Replies: 2
Views: 6916
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Forum: CMUD General Discussion Posted: Wed Mar 28, 2018 10:27 pm Subject: Abort New DB Record on duplicate |
I'm having a little issue where my code isn't working the way I think it should. Similar to an item identify database, I've created a mob database.
When I cast identify on a mob it searches and check ... |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Fri Mar 09, 2018 10:29 pm Subject: Increment Variable DB Item |
I'll try without. I think I originally started using %eval because I wanted to try forcing it to save as an integer instead of text. |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Fri Mar 09, 2018 9:28 pm Subject: Increment Variable DB Item |
Try using #DELKEY to get rid of increased, rather than setting it to 0. You are right, it is treating the data as a string...
I set increased to 0 in the initial trigger to try to initialize that ... |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Fri Mar 09, 2018 9:18 pm Subject: Increment Variable DB Item |
It is possible you may have corrupted your package.
Does the Issue persist if you get rid of the original variable and allow it to recreate itself?
Thats usually how I test, just by deleting the ... |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Fri Mar 09, 2018 8:27 pm Subject: Increment Variable DB Item |
Attempted using your suggestion you mentioned last week (shown below) I may have my syntax incorrect as I'm not real sure what the $temp _nodef portion is doing. The result of this is it's creating an ... |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Fri Mar 09, 2018 8:27 pm Subject: Increment Variable DB Item |
I'll try your suggestion. What I'm doing currently is I have three triggers one trigger is based on one word spells, second trig is based on two word spells, 3 for 3 word spells. Capturing them and co ... |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Fri Mar 09, 2018 6:13 pm Subject: Increment Variable DB Item |
These are my two triggers I can't seem to get working properly.
<trigger priority="2690" id="430">
<pattern>^(%w)%sSpell Level:%s(%d)%sLevel& ... |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Fri Mar 09, 2018 5:53 pm Subject: Increment Variable DB Item |
So I ran a separate test and came up with something that works but can't for the life of me get it to incorporate into my existing trigger that handles a little more data. Here is my two working trigg ... |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Thu Mar 01, 2018 3:16 pm Subject: Increment Variable DB Item |
I use #SAY and #SHOW quite often for testing and triggering. |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Thu Mar 01, 2018 2:40 pm Subject: Increment Variable DB Item |
Any of them really. Just curious how you help others troubleshoot. |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Thu Mar 01, 2018 1:31 pm Subject: Increment Variable DB Item |
Just curious, did you happen to run these suggestions through CMud yourself?
I'm going to create a new player session and try the absolute bare necessities and see if it has something to do with a ... |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Wed Feb 28, 2018 9:47 pm Subject: Increment Variable DB Item |
Testing if I can post again.... |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Tue Feb 27, 2018 10:53 pm Subject: Increment Variable DB Item |
That last statement is incrementing, but creating a new @armor variable. |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Tue Feb 27, 2018 10:48 pm Subject: Increment Variable DB Item |
Let me try |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Tue Feb 27, 2018 8:49 pm Subject: Increment Variable DB Item |
Thanks for the tip. I'll go through and change all my (%*) to (*)
Tried adding this to the script as you suggested. None of my classes are disabled so all triggers and variables should work.
$va ... |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Tue Feb 27, 2018 8:25 pm Subject: Increment Variable DB Item |
Thanks for the reply! Let me process your post and see if I understand what's going on! I'll check back with the results. |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Tue Feb 27, 2018 5:17 am Subject: Increment Variable DB Item |
Tested yours and it works perfectly when specifying @armor just as you typed, but I need it to dynamically change the spell name. Mine doesn't work as it creates a new @armor at the base class level i ... |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Tue Feb 27, 2018 5:08 am Subject: Increment Variable DB Item |
I'm needing to pick up the variable @armor from the triggered text 'Your knowledge of (%*)increases!' since this will trigger on different spells.
Following your lead would I use it like so? I don't ... |
Topic: Increment Variable DB Item |
groundzero2010
Replies: 29
Views: 46585
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Forum: CMUD General Discussion Posted: Tue Feb 27, 2018 3:59 am Subject: Increment Variable DB Item |
I have some triggers that auto populate my spells into a bunch of different variables going by the spell name.
Spell variable Examples stored in /bott/TempVars/SpellVars/ folder:
@armor
@strength ... |
Topic: Need some help with compatiblity report debugging |
groundzero2010
Replies: 3
Views: 10856
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Forum: CMUD General Discussion Posted: Mon Aug 03, 2009 3:39 am Subject: Need some help with compatiblity report debugging |
Okay..I found the solution to 1. and 2. (i believe) I just put a ~ in front of = .
Although I'm still stumped on 3. I tried a ~= for a fix but that was a no go. |
Topic: Need some help with compatiblity report debugging |
groundzero2010
Replies: 3
Views: 10856
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Forum: CMUD General Discussion Posted: Mon Aug 03, 2009 3:32 am Subject: Need some help with compatiblity report debugging |
They all show illegal tokens but don't know why.
1.
Trigger You need to visit a master to learn more about (*)!
Does not compile : illegal token: = @master11 at row 12 col 9
<trigger p ... |
Topic: just plain frustrated |
groundzero2010
Replies: 8
Views: 11174
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Forum: CMUD General Discussion Posted: Sat Aug 01, 2009 2:24 am Subject: just plain frustrated |
I'm running 2.37 by the way. What about you guys? |
Topic: just plain frustrated |
groundzero2010
Replies: 8
Views: 11174
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Forum: CMUD General Discussion Posted: Thu Jul 30, 2009 11:35 pm Subject: just plain frustrated |
I'm having the same issue. Two characters one communications capture window. It does some freaky stuff. Sometimes the communications window mirrors one of the character windows. Weird and VERY annoyin ... |
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