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  Topic: SImutronicts/GSL tags
greenman

Replies: 18
Views: 29012

PostForum: zMUD General Discussion   Posted: Tue Feb 04, 2003 6:36 pm   Subject: SImutronicts/GSL tags
quote:
The new versions of zMUD function as if it was the Wizard Frontend. zMUD is sending the exact same login and command data as the Wizard client. So, as far as I know, there is currently no wa ...
  Topic: SImutronicts/GSL tags
greenman

Replies: 18
Views: 29012

PostForum: zMUD General Discussion   Posted: Tue Feb 04, 2003 12:38 am   Subject: SImutronicts/GSL tags
quote:
Run a packet sniffer, and find the packet that tells Simu, "Hey, I'm using Zmud". If you're really paranoid, write a bot that intercepts the packet and re-writes to say, "Hey, ...
  Topic: Bold Font
greenman

Replies: 1
Views: 3479

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 5:21 pm   Subject: Bold Font
Bold/italic fonts seem to just flat out not work in zmud. Is this true for everyone else as well or is this problem unique to me? It's never worked in any of the versions I've used on any computer. ...
  Topic: Not match
greenman

Replies: 6
Views: 10505

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 4:57 pm   Subject: Not match
quote:
Then you might want to try, as much as possible, to make the pattern include the text from the beggining of the line. You might also want to try looking into matching lines of specific color t ...
  Topic: SImutronicts/GSL tags
greenman

Replies: 18
Views: 29012

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 4:51 pm   Subject: SImutronicts/GSL tags
quote:
quote:With one command, a GM can get a list of people in the game, what FE they are using, and if they are using a script atm.

No, not quite. Such a command would return a line of info for ...
  Topic: Not match
greenman

Replies: 6
Views: 10505

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 1:19 pm   Subject: Not match
quote:
It sounds like you do not wish to trigger on what someone says. The best way to do this is to use the ^ and $ anchors with your triggers.

^ will anchor a pattern to the beginning of a line; ...
  Topic: SImutronicts/GSL tags
greenman

Replies: 18
Views: 29012

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 1:17 pm   Subject: SImutronicts/GSL tags
quote:
Hrmm I never noticed any spying on people with the wizard for scripting, that is all done through some AI software that checks peoples learning rates over a length of time. If you are learnin ...
  Topic: Not match
greenman

Replies: 6
Views: 10505

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 2:52 am   Subject: Not match
Anyone know a quick and easy way to make something not match? For example, I don't want anything within quotation marks to be parsed and triggered off of.

  Topic: SImutronicts/GSL tags
greenman

Replies: 18
Views: 29012

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 2:22 am   Subject: SImutronicts/GSL tags
quote:
You can also very easily convert your triggers into new GSL triggers and then still let zMUD handle GSL stuff. Things like the mapper configuration and stuff are useful in the new version. A ...
  Topic: SImutronicts/GSL tags
greenman

Replies: 18
Views: 29012

PostForum: zMUD General Discussion   Posted: Mon Feb 03, 2003 2:20 am   Subject: SImutronicts/GSL tags
quote:
Oh and afk scripting is LEGAL and fine in DR:The Fallen <wink> Besides the eScape fe is quite the powerful script machine. No timer built in or anything. You should see what some of th ...
  Topic: SImutronicts/GSL tags
greenman

Replies: 18
Views: 29012

PostForum: zMUD General Discussion   Posted: Sun Feb 02, 2003 8:09 pm   Subject: SImutronicts/GSL tags
Sorry about the language. Out of curiosity, do you know the command zmud sends Simu to turn on the gsl codes to begin with? There are a few different options that I'm aware of.

~/FE~:WIZARD /VERS ...
  Topic: SImutronicts/GSL tags
greenman

Replies: 18
Views: 29012

PostForum: zMUD General Discussion   Posted: Sun Feb 02, 2003 5:56 pm   Subject: SImutronicts/GSL tags
Ok, I was a little hasty in posting this I suppose. After 45 minutes of gazing at the preference window I finally found out the clearly obvious way to turn it off.

  Topic: SImutronicts/GSL tags
greenman

Replies: 18
Views: 29012

PostForum: zMUD General Discussion   Posted: Sun Feb 02, 2003 5:38 pm   Subject: SImutronicts/GSL tags
How can I shut off the new zmuds support for Simutronics GSL tags? I've been writing very complex scripts with zmud for the past several years, and I've incorporated all of the GSL tags into my trigg ...
  Topic: Color Codes?
greenman

Replies: 3
Views: 5261

PostForum: zMUD General Discussion   Posted: Thu Apr 11, 2002 1:02 pm   Subject: Color Codes?
I'm using the latest version of zmud (beta), and I'm trying to use triggers to colorcode some of my settings. Specifically with #CW and #CO. It seems as if the entire numerical system for colors is ...
  Topic: Trigger Misfire?
greenman

Replies: 5
Views: 7990

PostForum: zMUD General Discussion   Posted: Fri Mar 08, 2002 2:36 am   Subject: Trigger Misfire?
I've tried everything...however, I've managed to eliminate the problem (i think so at least). My script relied heavily on #WAIT commands, but I've replaced all of those with #ALARM and it seems to ru ...
  Topic: Trigger Misfire?
greenman

Replies: 5
Views: 7990

PostForum: zMUD General Discussion   Posted: Thu Mar 07, 2002 6:26 pm   Subject: Trigger Misfire?
No, I'm pretty sure that is supposed to be there. I have the "SHOW TRIGGERS" option turned on to help me with my debugging.

  Topic: Trigger Misfire?
greenman

Replies: 5
Views: 7990

PostForum: zMUD General Discussion   Posted: Thu Mar 07, 2002 9:31 am   Subject: Trigger Misfire?
I'm having some major problems with my triggers in zmud. What seems to be happening, and this is not the case with just this specific trigger (it happens with a multitude of them), is that the trigge ...
  Topic: #IF problems
greenman

Replies: 6
Views: 8916

PostForum: zMUD General Discussion   Posted: Wed Feb 06, 2002 5:21 pm   Subject: #IF problems
Tried it, didn't do anthing. :/ Thanks for the suggestion though.

  Topic: #IF problems
greenman

Replies: 6
Views: 8916

PostForum: zMUD General Discussion   Posted: Wed Feb 06, 2002 6:10 am   Subject: #IF problems
I've written a complicated script/bot to automate a MUD for me. Unfortuntely, I wrote it in v5, and I've had some problems with the update. It's also been about three years since I wrote it, so I'm ...
  Topic: Automapper Question
greenman

Replies: 1
Views: 3838

PostForum: zMUD General Discussion   Posted: Wed Jan 30, 2002 7:59 am   Subject: Automapper Question
I'm a fairly experienced zmud codder from the past, but I've taken a few years off. I'm getting back into it now, and I realize that I am very rusty. I'm dealing with an advanced script on a very ad ...
 
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