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  Topic: Stupid question about ansi ...
bendrago

Replies: 4
Views: 6532

PostForum: zMUD General Discussion   Posted: Wed Feb 13, 2002 4:45 pm   Subject: Stupid question about ansi ...
Yeah mud is full ansi color and I have seen colors been used in other ppl's descriptions, they are done with some kinda of ansi code ... just dont know how to punch in the ansi :)

  Topic: Stupid question about ansi ...
bendrago

Replies: 4
Views: 6532

PostForum: zMUD General Discussion   Posted: Wed Feb 13, 2002 4:14 pm   Subject: Stupid question about ansi ...
Hiya folks !

Was just wondering is it possible to change colors for your mud character description (eg. finger) when the editor is built in to the mud ...

Like instead of just banzai you could g ...
  Topic: An intresting trigger / sub question ...
bendrago

Replies: 5
Views: 11713

PostForum: zMUD General Discussion   Posted: Wed Jan 16, 2002 6:40 pm   Subject: An intresting trigger / sub question ...
Yeah sorry I dont make myself clear :)

a typical output of my mud on enemies :

*a orc* leaves west ... or ...
*a dreadful orc* leaves west ... or ...
*Hatcher the orc* leaves west ...
and ...
  Topic: An intresting trigger / sub question ...
bendrago

Replies: 5
Views: 11713

PostForum: zMUD General Discussion   Posted: Wed Jan 16, 2002 5:43 pm   Subject: An intresting trigger / sub question ...
That still leaves me with the #sub's ...
then I have like 1000 #sub *blah* leaves east #sub *blah2* leaves ..... :)

I can sub, but dont want to, unless there is a way to make #sub work just at con ...
  Topic: An intresting trigger / sub question ...
bendrago

Replies: 5
Views: 11713

PostForum: zMUD General Discussion   Posted: Wed Jan 16, 2002 5:13 pm   Subject: An intresting trigger / sub question ...
Hiya folks.

I play mume and my probelm is as follows,
there is limited PK and the enemy you are supposed to kill is shown like this :
*an orc* or *a elf* etc ...
what I would like to do is chang ...
 
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