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  Topic: question about #makewindow command
al666

Replies: 0
Views: 2743

PostForum: zMUD General Discussion   Posted: Tue Jan 16, 2007 3:54 pm   Subject: question about #makewindow command
Hello,


have been trying to get #makewindow working so it'd create a subwindow into main mud window using a simple trigger to do it, basically,

#trigger {blah} {#makewindow blah ...
  Topic: walk script
al666

Replies: 17
Views: 33918

PostForum: zMUD General Discussion   Posted: Thu Dec 28, 2006 3:04 pm   Subject: walk script
not sure if you're checking the thread anymore but =p
one more thing. having a really weird things happening with cpl maps when i try to issue a walk from one room to another. first off it doesn't ru ...
  Topic: walk script
al666

Replies: 17
Views: 33918

PostForum: zMUD General Discussion   Posted: Sat Dec 23, 2006 3:47 pm   Subject: walk script
oh and another quick thing i'd like to ask.
is there any way to fix a exact start loc for areas which have maze like things before entrance? meaning, for usual areas, i use #teleport to fix the star ...
  Topic: walk script
al666

Replies: 17
Views: 33918

PostForum: zMUD General Discussion   Posted: Sat Dec 23, 2006 1:30 pm   Subject: walk script
ok, tried the new script you gave now. where mob, then type walkzone etc works all perfectly fine atm, resetting correct room in an area where you'd get agroed doesn't seem to work though. i checked f ...
  Topic: walk script
al666

Replies: 17
Views: 33918

PostForum: zMUD General Discussion   Posted: Sat Dec 23, 2006 3:06 am   Subject: walk script
its 66.162.28.88, port is 4010
  Topic: walk script
al666

Replies: 17
Views: 33918

PostForum: zMUD General Discussion   Posted: Fri Dec 22, 2006 9:37 pm   Subject: walk script
i don't know .. i made pasted down the reset alias you gave me but that doesn't seem to reset the loc i'm currently at, meaning the map has ran already where i need to be but actually i'm not there. ...
  Topic: walk script
al666

Replies: 17
Views: 33918

PostForum: zMUD General Discussion   Posted: Fri Dec 22, 2006 3:25 pm   Subject: walk script
and one other thing ... seems that when during a walkthrough i'd get agro'd by some mob, the script becomes somewhat screwed. meaning, it'll give the walkzone info again while i'm at the room where i ...
  Topic: walk script
al666

Replies: 17
Views: 33918

PostForum: zMUD General Discussion   Posted: Fri Dec 22, 2006 2:07 pm   Subject: walk script
hmm, it doesn't seem to work with the one you suggested now tho, so i'm trying to paste here the exact where mobname output with monospaced text:

a mob name room it is in

i don' ...
  Topic: walk script
al666

Replies: 17
Views: 33918

PostForum: zMUD General Discussion   Posted: Thu Dec 21, 2006 10:44 pm   Subject: walk script
uhm, somehow forum doesn't let long blank space through ... anyway, i think its sufficent enough to say that the blank space between mobname and wherelocation looks exactly like yours (cept i don't ha ...
  Topic: walk script
al666

Replies: 17
Views: 33918

PostForum: zMUD General Discussion   Posted: Thu Dec 21, 2006 10:42 pm   Subject: walk script
my muds where <target> command looks exactly like yours, it only doesn't have the "-" symbol before room name. basically:
its:


mob location

so y ...
  Topic: walk script
al666

Replies: 17
Views: 33918

PostForum: zMUD General Discussion   Posted: Thu Dec 21, 2006 3:26 pm   Subject: tried it
tried it now and it seems to work very nicely, though it doesn't seem to trigger itself from where <mobname> output so after i where'ed i just did walkzone with part of the room name (like with ...
  Topic: walk script
al666

Replies: 17
Views: 33918

PostForum: zMUD General Discussion   Posted: Thu Dec 21, 2006 2:56 pm   Subject: thanks a lot
going to try now if it works ... mud has where <mob> output as
where mobname, i changed the trigger you gave me just by removing the "-" and leaving a small space between i ...
  Topic: walk script
al666

Replies: 17
Views: 33918

PostForum: zMUD General Discussion   Posted: Wed Dec 20, 2006 1:37 pm   Subject: walk script
hello,

how to make a script that walks to every room in one zone using not shortname of room nor number, but whole room name? ie,
if i'd type where and a mobname for example, it'll show a room nam ...
 
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