Author |
Message |
Topic: question about #makewindow command |
al666
Replies: 0
Views: 2743
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Forum: zMUD General Discussion Posted: Tue Jan 16, 2007 3:54 pm Subject: question about #makewindow command |
Hello,
have been trying to get #makewindow working so it'd create a subwindow into main mud window using a simple trigger to do it, basically,
#trigger {blah} {#makewindow blah ... |
Topic: walk script |
al666
Replies: 17
Views: 33918
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Forum: zMUD General Discussion Posted: Thu Dec 28, 2006 3:04 pm Subject: walk script |
not sure if you're checking the thread anymore but =p
one more thing. having a really weird things happening with cpl maps when i try to issue a walk from one room to another. first off it doesn't ru ... |
Topic: walk script |
al666
Replies: 17
Views: 33918
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Forum: zMUD General Discussion Posted: Sat Dec 23, 2006 3:47 pm Subject: walk script |
oh and another quick thing i'd like to ask.
is there any way to fix a exact start loc for areas which have maze like things before entrance? meaning, for usual areas, i use #teleport to fix the star ... |
Topic: walk script |
al666
Replies: 17
Views: 33918
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Forum: zMUD General Discussion Posted: Sat Dec 23, 2006 1:30 pm Subject: walk script |
ok, tried the new script you gave now. where mob, then type walkzone etc works all perfectly fine atm, resetting correct room in an area where you'd get agroed doesn't seem to work though. i checked f ... |
Topic: walk script |
al666
Replies: 17
Views: 33918
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Forum: zMUD General Discussion Posted: Sat Dec 23, 2006 3:06 am Subject: walk script |
its 66.162.28.88, port is 4010 |
Topic: walk script |
al666
Replies: 17
Views: 33918
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Forum: zMUD General Discussion Posted: Fri Dec 22, 2006 9:37 pm Subject: walk script |
i don't know .. i made pasted down the reset alias you gave me but that doesn't seem to reset the loc i'm currently at, meaning the map has ran already where i need to be but actually i'm not there.
... |
Topic: walk script |
al666
Replies: 17
Views: 33918
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Forum: zMUD General Discussion Posted: Fri Dec 22, 2006 3:25 pm Subject: walk script |
and one other thing ... seems that when during a walkthrough i'd get agro'd by some mob, the script becomes somewhat screwed. meaning, it'll give the walkzone info again while i'm at the room where i ... |
Topic: walk script |
al666
Replies: 17
Views: 33918
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Forum: zMUD General Discussion Posted: Fri Dec 22, 2006 2:07 pm Subject: walk script |
hmm, it doesn't seem to work with the one you suggested now tho, so i'm trying to paste here the exact where mobname output with monospaced text:
a mob name room it is in
i don' ... |
Topic: walk script |
al666
Replies: 17
Views: 33918
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Forum: zMUD General Discussion Posted: Thu Dec 21, 2006 10:44 pm Subject: walk script |
uhm, somehow forum doesn't let long blank space through ... anyway, i think its sufficent enough to say that the blank space between mobname and wherelocation looks exactly like yours (cept i don't ha ... |
Topic: walk script |
al666
Replies: 17
Views: 33918
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Forum: zMUD General Discussion Posted: Thu Dec 21, 2006 10:42 pm Subject: walk script |
my muds where <target> command looks exactly like yours, it only doesn't have the "-" symbol before room name. basically:
its:
mob location
so y ... |
Topic: walk script |
al666
Replies: 17
Views: 33918
|
Forum: zMUD General Discussion Posted: Thu Dec 21, 2006 3:26 pm Subject: tried it |
tried it now and it seems to work very nicely, though it doesn't seem to trigger itself from where <mobname> output so after i where'ed i just did walkzone with part of the room name (like with ... |
Topic: walk script |
al666
Replies: 17
Views: 33918
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Forum: zMUD General Discussion Posted: Thu Dec 21, 2006 2:56 pm Subject: thanks a lot |
going to try now if it works ... mud has where <mob> output as
where mobname, i changed the trigger you gave me just by removing the "-" and leaving a small space between i ... |
Topic: walk script |
al666
Replies: 17
Views: 33918
|
Forum: zMUD General Discussion Posted: Wed Dec 20, 2006 1:37 pm Subject: walk script |
hello,
how to make a script that walks to every room in one zone using not shortname of room nor number, but whole room name? ie,
if i'd type where and a mobname for example, it'll show a room nam ... |
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