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  Topic: Script Problem I can't figure out.
Winslow

Replies: 3
Views: 7023

PostForum: zMUD General Discussion   Posted: Fri Apr 25, 2008 1:08 am   Subject: Script Problem I can't figure out.
Hay, got this resolved with the above. Thanks a load.
  Topic: Script Problem I can't figure out.
Winslow

Replies: 3
Views: 7023

PostForum: zMUD General Discussion   Posted: Wed Apr 23, 2008 3:12 am   Subject: Script Problem I can't figure out.
I have an ID trigger that will basically imports into veriables all the data when you ID something to then say or acution off later. One section of this, I cannot fix for the life of me. It looks as f ...
  Topic: Trouble with getting variable values from triggers
Winslow

Replies: 7
Views: 12180

PostForum: zMUD General Discussion   Posted: Sun Apr 13, 2008 8:25 pm   Subject: Trouble with getting variable values from triggers
Woo, I just worked it out!

instead of using the "*" wild card in every case, I replaced this, were I could, with %w to capture one word. Then had used {^string} to not match the patterns with the ...
  Topic: Trouble with getting variable values from triggers
Winslow

Replies: 7
Views: 12180

PostForum: zMUD General Discussion   Posted: Sun Apr 13, 2008 7:22 pm   Subject: Trouble with getting variable values from triggers
Heh, that's laughably impressive. But I can't get it to match :P

text is:
Object: a floating disc of weight negation Worn: Hold Item type: Container

values come to:
@ObjectName =
@ObjectW ...
  Topic: Trouble with getting variable values from triggers
Winslow

Replies: 7
Views: 12180

PostForum: zMUD General Discussion   Posted: Sun Apr 13, 2008 6:30 pm   Subject: Trouble with getting variable values from triggers
Thanks. I tried this and doesn't seem to work.

The context can be;

Object: blah
or
Object: blah Item Type: blah blah
or
Object: blah Worn: blah blah
or
Object: blah Worn: blah blah It ...
  Topic: Trouble with getting variable values from triggers
Winslow

Replies: 7
Views: 12180

PostForum: zMUD General Discussion   Posted: Sun Apr 13, 2008 5:09 pm   Subject: Trouble with getting variable values from triggers
I'm not too savy zScript so don't entirely follow. I do understand the problem but not the solution. Is there a way to reverse the order in which the triggers fire so I don't have one overwritting the ...
  Topic: Trouble with getting variable values from triggers
Winslow

Replies: 7
Views: 12180

PostForum: zMUD General Discussion   Posted: Sun Apr 13, 2008 3:53 pm   Subject: Trouble with getting variable values from triggers
I have a couple triggers to capture some veriables however I'm missing something and I don't get what I want.

The triggers are:

#trigger {^Object: (*) $} {#var Object ...
  Topic: Large translation errors from mm2k script to zScript. Ideas? - Sorry, its long
Winslow

Replies: 5
Views: 9129

PostForum: zMUD General Discussion   Posted: Fri Apr 11, 2008 9:48 pm   Subject: Large translation errors from mm2k script to zScript. Ideas? - Sorry, its long
Took me a couple minutes to get the correct syntax but it works now. thanks.
  Topic: Large translation errors from mm2k script to zScript. Ideas? - Sorry, its long
Winslow

Replies: 5
Views: 9129

PostForum: zMUD General Discussion   Posted: Fri Apr 11, 2008 4:05 am   Subject: Large translation errors from mm2k script to zScript. Ideas? - Sorry, its long
Wow, thanks. I've worked with this quite a bit and have one more question which I can't seem to work out. The code looks like this:


#math ttlbs @hits+@whiffs
#math @hitssp (@hits*100)/ ...
  Topic: Large translation errors from mm2k script to zScript. Ideas? - Sorry, its long
Winslow

Replies: 5
Views: 9129

PostForum: zMUD General Discussion   Posted: Thu Apr 10, 2008 2:43 am   Subject: Large translation errors from mm2k script to zScript. Ideas? - Sorry, its long
Alright, I've been messing around with this for a while now and honestly, I don't know zScript that well and find myself researching the correct commands all the time while some of you may just know t ...
  Topic: Saving triggers in sub-windows
Winslow

Replies: 4
Views: 8250

PostForum: zMUD General Discussion   Posted: Mon Feb 25, 2008 5:05 am   Subject: Saving triggers in sub-windows
Well, no big deal then. All else is working well. It stays on top when reset so it still works.
  Topic: Saving triggers in sub-windows
Winslow

Replies: 4
Views: 8250

PostForum: zMUD General Discussion   Posted: Mon Feb 25, 2008 4:12 am   Subject: Saving triggers in sub-windows
Thanks. Works excellent.

I still can't get one thing to work correctly, but it's just a little annoyance.

I have one window which is suppose to be "always on top" but every time I start zmud, I ...
  Topic: Saving triggers in sub-windows
Winslow

Replies: 4
Views: 8250

PostForum: zMUD General Discussion   Posted: Mon Feb 25, 2008 2:50 am   Subject: Saving triggers in sub-windows
For some reason, I can't get Zmud to save triggers or other events that I add to sub windows. Any trick to this?

The sub-windows, when I close zmud and restart it later, don't have any of the trig ...
  Topic: Macro to enable macros
Winslow

Replies: 2
Views: 6165

PostForum: zMUD General Discussion   Posted: Sat Oct 20, 2007 11:38 pm   Subject: Macro to enable macros
Wow, suptidly simple. Thought #t was only for triggers but I guess not. Thanks. :)
  Topic: Macro to enable macros
Winslow

Replies: 2
Views: 6165

PostForum: zMUD General Discussion   Posted: Sat Oct 20, 2007 12:07 am   Subject: Macro to enable macros
I'm trying to create a macro to enable and disable a set of 4 other macros. I'm always using a laptop and thus, my keyboard is smaller then the usual keyboards not having the additional number keypad ...
  Topic: Question on wildcards...
Winslow

Replies: 5
Views: 9678

PostForum: zMUD General Discussion   Posted: Wed Aug 22, 2007 3:37 am   Subject: Question on wildcards...
Wow, works excellent...

One more now that I'm on a roll..

I want to change the color of some text using the color command. However the trigger is set for "... hums!" on equipment. When using th ...
  Topic: Question on wildcards...
Winslow

Replies: 5
Views: 9678

PostForum: zMUD General Discussion   Posted: Wed Aug 22, 2007 3:29 am   Subject: Question on wildcards...
Okay, I want a trigger to only trigger when the exact line is hit, no text before or after. But, I also have wildcards inside my trigger. Example:

#Trigger {Joe (*) cake}

Now this could trigger ...
  Topic: Wildcards and colors
Winslow

Replies: 3
Views: 5856

PostForum: zMUD General Discussion   Posted: Fri Aug 03, 2007 2:38 am   Subject: Wildcards and colors
okay, two little porblems that are most likely quite simple but doin't know how to do this.

First, I'm trying to capture the wiz channel into a seperate window. Now, usually on channels, you can ca ...
  Topic: Randomize and movement
Winslow

Replies: 7
Views: 11062

PostForum: zMUD General Discussion   Posted: Tue Jul 24, 2007 4:00 am   Subject: Randomize and movement
perfect. thanks. :)


- Winslow
  Topic: Randomize and movement
Winslow

Replies: 7
Views: 11062

PostForum: zMUD General Discussion   Posted: Mon Jul 23, 2007 4:10 am   Subject: Randomize and movement
okay, so how about the do... loop part?
  Topic: Randomize and movement
Winslow

Replies: 7
Views: 11062

PostForum: zMUD General Discussion   Posted: Mon Jul 23, 2007 3:05 am   Subject: Randomize and movement
Heh, I don't use the automapper but honestly I don't understand the code there. :P

So, how do I do it?
  Topic: Randomize and movement
Winslow

Replies: 7
Views: 11062

PostForum: zMUD General Discussion   Posted: Mon Jul 23, 2007 2:13 am   Subject: Randomize and movement
Okay, looking at writing a little trigger or possibly it would be an aliases but want it to go something like this:

DO
Random i 1-4
if i = 1 then north
if i = 2 then east
if i = 3 then west
if ...
  Topic: Script for Exile: the famous ID trigger
Winslow

Replies: 0
Views: 8470

PostForum: Finished MUD Scripts   Posted: Sat Jul 21, 2007 6:28 am   Subject: Script for Exile: the famous ID trigger
Okay, so I've finished with the ID trigger. I know about one very minor bug in it but its late and I can't figure it at at all.

The only bug is sometimes it misses a character or adds a ")" on the ...
  Topic: Script for Exile: Map Capture & Speech Capture
Winslow

Replies: 0
Views: 7594

PostForum: Finished MUD Scripts   Posted: Wed Jul 18, 2007 12:18 am   Subject: Script for Exile: Map Capture & Speech Capture
This set basically routes the map that is on top of every screen into a seperate window on the side and removes it from the main window. The reason I find this very useful is that when you walk into a ...
  Topic: Script for Exile: Corpse searching
Winslow

Replies: 0
Views: 8309

PostForum: Finished MUD Scripts   Posted: Tue Jul 17, 2007 11:58 pm   Subject: Script for Exile: Corpse searching
Any player of exile knows corpse searching is very important. I had originally wirtten several versions of this script myself when starting however found this one to be the most workable. The most imp ...
 
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