Yeah well i'm entirely willing to assist with testing. I'm really excited about the possiblities for MSP. If we can mix sounds, rather than reseting the sound being played at the time, then I can have ...
I've bitten the bullet and implemented full MSP sound for my game - i didn't go with send_to_char like most, rather implementing mob/room/obj msp/msparound/mspat commands based on semi-intellig ...