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  Topic: Zmud and Gemstone III
Stregone

Replies: 3
Views: 6238

PostForum: zMUD General Discussion   Posted: Wed Mar 19, 2003 10:06 am   Subject: Zmud and Gemstone III
There are some people working on a site specificaly for GS3 and Zmud, but I haven't heard anything in a while. Ask over on the GS3 forums, thats where I heard about it.

-Stregone
  Topic: Gemstone Exp Tracker (Not mind bar)
Stregone

Replies: 20
Views: 49421

PostForum: Finished MUD Scripts   Posted: Wed Mar 12, 2003 3:25 pm   Subject: Gemstone Exp Tracker (Not mind bar)
Very cool :)

-Stregone
  Topic: highlighting with MXP?
Stregone

Replies: 25
Views: 39798

PostForum: zMUD General Discussion   Posted: Wed Feb 26, 2003 2:48 am   Subject: highlighting with MXP?
Okay, I guess I'll post it over in the beta forum...

-Stregone
  Topic: Gemstone III Quickbuttons
Stregone

Replies: 1
Views: 9645

PostForum: Finished MUD Scripts   Posted: Wed Feb 26, 2003 1:20 am   Subject: Gemstone III Quickbuttons
http://www.stregone.net/gs3/zmud/quickbuttons.zip

There ya go :)
  Topic: speed menus
Stregone

Replies: 7
Views: 12862

PostForum: zMUD General Discussion   Posted: Wed Feb 26, 2003 1:18 am   Subject: speed menus
The framework is completed. But I'm having alot of trouble highlighting something inside of a string that is also highlighted (gives some rather odd results). So I'm waiting untill I figure that out t ...
  Topic: Gemstone III Mage Buff Duration
Stregone

Replies: 4
Views: 15739

PostForum: Finished MUD Scripts   Posted: Wed Feb 26, 2003 12:13 am   Subject: Gemstone III Mage Buff Duration
I don't think there is a cap (if there is its very high). Its just that when you leave the game with more than 4 hours left on any spell, you will only have the amount over 4 hours that you had left. ...
  Topic: highlighting with MXP?
Stregone

Replies: 25
Views: 39798

PostForum: zMUD General Discussion   Posted: Tue Feb 25, 2003 8:44 pm   Subject: highlighting with MXP?
I finaly got around to actualy trying that, and it doesn't work. The entire line gets highlighted blue.

#TRIGGER {Also here: *} {#CW #FF6600}
#TRIGGER {{@friends}} {#CW #2108E7}

That is the exa ...
  Topic: Gemstone III Posture etc. display [updated]
Stregone

Replies: 19
Views: 45895

PostForum: Finished MUD Scripts   Posted: Fri Feb 21, 2003 10:40 pm   Subject: Gemstone III Posture etc. display [updated]
It worked fine for me. Nothing was stacked.

-Stregone
  Topic: Gemstone III Mind (exp) display
Stregone

Replies: 1
Views: 9721

PostForum: Finished MUD Scripts   Posted: Thu Feb 20, 2003 7:34 am   Subject: Gemstone III Mind (exp) display
You keep forgetting the www. in the addy. Link won't work without it.

-Stregone
  Topic: highlighting with MXP?
Stregone

Replies: 25
Views: 39798

PostForum: zMUD General Discussion   Posted: Thu Feb 20, 2003 7:29 am   Subject: highlighting with MXP?
Ahh, I see. That would explain alot. Thanks :)

-Stregone
  Topic: highlighting with MXP?
Stregone

Replies: 25
Views: 39798

PostForum: zMUD General Discussion   Posted: Thu Feb 20, 2003 5:34 am   Subject: highlighting with MXP?
Hmm, when I first tried it I used a #CW inside of another #CW, and the inner #CW didn't do anything.
take this for example:
#TRIGGER {Also here: (*)} {#CW orange}
#TRIGGER {AFriend} {#CW blue}

w ...
  Topic: highlighting with MXP?
Stregone

Replies: 25
Views: 39798

PostForum: zMUD General Discussion   Posted: Wed Feb 19, 2003 3:15 pm   Subject: highlighting with MXP?
Whats the bext way to highlight something that will sometimes appear inside of another string that is also highlighted? This is giving me alot of trouble.

#TRIGGER {(*) says,} {#SUB {<color #33F ...
  Topic: Gemstone III Posture etc. display [updated]
Stregone

Replies: 19
Views: 45895

PostForum: Finished MUD Scripts   Posted: Wed Feb 19, 2003 2:48 am   Subject: Gemstone III Posture etc. display [updated]
Okay, looks like zmud just needed a swift kick to the behind (a restart ) Nevermind!

-Stregone
  Topic: speed menus
Stregone

Replies: 7
Views: 12862

PostForum: zMUD General Discussion   Posted: Wed Feb 19, 2003 2:40 am   Subject: speed menus
Ah, now thats a fantastic idea :) Say, does the rgb coloring work with #color and #cw? The helpfiles didn't mention it at all so I assumed not.

-Stregone
  Topic: Gemstone III Posture etc. display [updated]
Stregone

Replies: 19
Views: 45895

PostForum: Finished MUD Scripts   Posted: Wed Feb 19, 2003 2:02 am   Subject: Gemstone III Posture etc. display [updated]
I'm having a problem with this (and the rest of the cool GS3 things you made). The images were working the other day, but now they don't show up at all. I know they are in the right spot, and I haven' ...
  Topic: highlighting with MXP?
Stregone

Replies: 25
Views: 39798

PostForum: zMUD General Discussion   Posted: Wed Feb 19, 2003 1:47 am   Subject: highlighting with MXP?
BTW, would several hundred of these kinda triggers cause any noticable slowdowns or excess cpu usage?

-Stregone
  Topic: speed menus
Stregone

Replies: 7
Views: 12862

PostForum: zMUD General Discussion   Posted: Wed Feb 19, 2003 1:44 am   Subject: speed menus
Nah, nothing complex like that. I just want it to create a new trigger exactly like this:
#TRIGGER {Stregone} {#sub {<color #2108E7>Stregone</color>}}

But instead of "Stregone&qu ...
  Topic: I need help converting this script for gemstone
Stregone

Replies: 2
Views: 5727

PostForum: zMUD General Discussion   Posted: Wed Feb 19, 2003 1:21 am   Subject: I need help converting this script for gemstone
Okay that looks pretty complicated, but I'm sure I'll figure it out when I study it with the helpfile handy :) Thanks a ton. The cool thing about the wizard's script language is that its possible for ...
  Topic: speed menus
Stregone

Replies: 7
Views: 12862

PostForum: zMUD General Discussion   Posted: Wed Feb 19, 2003 12:59 am   Subject: speed menus
So far I've gotten the menu part down..i think. Now to get it to actualy do something. What I want this to do is add a trigger (in a particular class folder) to highlight a name with MXP. Heres what ...
  Topic: highlighting with MXP?
Stregone

Replies: 25
Views: 39798

PostForum: zMUD General Discussion   Posted: Tue Feb 18, 2003 11:45 pm   Subject: highlighting with MXP?
When I use %trigger it colors the entire line. I did it the other way and it worked perfectly :)

-Stregone
  Topic: highlighting with MXP?
Stregone

Replies: 25
Views: 39798

PostForum: zMUD General Discussion   Posted: Tue Feb 18, 2003 11:20 pm   Subject: highlighting with MXP?
Spiffy, thanks :)

-Stregone
  Topic: highlighting with MXP?
Stregone

Replies: 25
Views: 39798

PostForum: zMUD General Discussion   Posted: Tue Feb 18, 2003 10:20 pm   Subject: highlighting with MXP?
Instead of #color? How do you do this? I got it to highlight a simple string (like this: #TRIGGER {Stregone} {#sub {~<color #2108E7>Stregone~</color>}} ), but how can I get it to do someth ...
  Topic: I need help converting this script for gemstone
Stregone

Replies: 2
Views: 5727

PostForum: zMUD General Discussion   Posted: Tue Feb 18, 2003 4:21 pm   Subject: I need help converting this script for gemstone
Here's a script for the wizard FE that is pretty representative of most scripts I use. If you can show me how to do this with zmud, I'm pretty sure I'll have a really good grasp on how to make my own ...
  Topic: zMUD
Stregone

Replies: 6
Views: 8132

PostForum: zMUD General Discussion   Posted: Tue Feb 18, 2003 3:23 pm   Subject: zMUD
Its only 25 bucks, while that may not seem like a small amount, it is in the big scheme of things. For the price of seeing a few 60-90 minute movies you can have zmud forever.

-Stregone
  Topic: Gemstone III Posture etc. display [updated]
Stregone

Replies: 19
Views: 45895

PostForum: Finished MUD Scripts   Posted: Mon Feb 17, 2003 11:46 am   Subject: Gemstone III Posture etc. display [updated]
Ya forgot the www :P the correct addy is http://www.stregone.net/gs3/zmud/zmudpics.zip

-Stregone
 
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