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  Topic: Trigger loop
ShadowsPirate

Replies: 5
Views: 11276

PostForum: zMUD General Discussion   Posted: Tue Apr 28, 2009 3:20 pm   Subject: Trigger loop
from 'crosstoos' to the 'netq' is his alias, I imagine. The alias names are the ones that aren't directions or commands, and they go until the next odd name.
  Topic: Only showing specific line of variable.
ShadowsPirate

Replies: 2
Views: 5142

PostForum: zMUD General Discussion   Posted: Tue Dec 02, 2008 12:46 am   Subject: Only showing specific line of variable.
Is there any way to check just one line of a variable that is a record? I'd like to check to see how many of an item I'll need, and was wondering if I could just do it without having to make a DB or s ...
  Topic: Using the repeat(#) in different ways.
ShadowsPirate

Replies: 1
Views: 4197

PostForum: zMUD General Discussion   Posted: Mon Oct 13, 2008 2:24 am   Subject: Using the repeat(#) in different ways.
#if (@amount>=6) {#6 {blah}} {#@amount {blah}}

Trying to make it so if its, obviously, greater then or equal to 6, it does it 6 times. If not, it ...
  Topic: Zmud or Map program on a Flash Drive?
ShadowsPirate

Replies: 8
Views: 12784

PostForum: zMUD General Discussion   Posted: Mon Jun 09, 2008 6:17 am   Subject: Zmud or Map program on a Flash Drive?
I have Zmud on more then a few of my flash drives....and it works just fine? Dont see what the problem is.
  Topic: Some Regex help assistance-
ShadowsPirate

Replies: 9
Views: 18114

PostForum: zMUD General Discussion   Posted: Tue May 20, 2008 12:18 am   Subject: Some Regex help assistance-
I was kind of hoping to avoid all of the different triggers, which is why I had (badly) attempted to make a regex with optional items.
  Topic: Some Regex help assistance-
ShadowsPirate

Replies: 9
Views: 18114

PostForum: zMUD General Discussion   Posted: Tue May 13, 2008 9:33 pm   Subject: Some Regex help assistance-
Well..., I hadn't realized the thing about the hyphens but I do see it in the function now. But, none of them numbers will be above 10. IE-10 copper=1 silver, 10 silver=1 gold, and there definitely wo ...
  Topic: Some Regex help assistance-
ShadowsPirate

Replies: 9
Views: 18114

PostForum: zMUD General Discussion   Posted: Tue May 13, 2008 1:52 pm   Subject: Some Regex help assistance-
Oh, I was somehow thinking they could be used together, and there aren't any hyphenated words in any of the examples I had provided....so not sure where you're getting the hyphen from.
  Topic: Some Regex help assistance-
ShadowsPirate

Replies: 9
Views: 18114

PostForum: zMUD General Discussion   Posted: Tue May 13, 2008 1:29 am   Subject: Some Regex help assistance-
So, and I know it probably has a ton of errors the non regex eye such as mine doesn't spot, is my pattern alright then?
  Topic: Some Regex help assistance-
ShadowsPirate

Replies: 9
Views: 18114

PostForum: zMUD General Discussion   Posted: Fri May 09, 2008 9:43 pm   Subject: Some Regex help assistance-
This is my first shot at a regex, so yeah...
I am using this pattern

^There is a total of (%w) {gold|silver|copper} ((,)? ((and)? ((%w) { ...
  Topic: multi-line variable capture
ShadowsPirate

Replies: 1
Views: 5396

PostForum: zMUD General Discussion   Posted: Thu Apr 24, 2008 12:58 am   Subject: multi-line variable capture
Background:While picking herbs and toxins or whatever, you have a command to tell you whats in your area. The only bad thing is that it gives a general message and then says how many of each, each wit ...
  Topic: Group checking and putting in variables.
ShadowsPirate

Replies: 2
Views: 5708

PostForum: zMUD General Discussion   Posted: Mon Mar 24, 2008 1:08 am   Subject: Group checking and putting in variables.
As I said in my first post, thank you ever so much, Fang, works like a charm.

Edit:I didn't typo when I put it said, "You not following anyone." in the prompt. Horrible english, but it threw me for ...
  Topic: Group checking and putting in variables.
ShadowsPirate

Replies: 2
Views: 5708

PostForum: zMUD General Discussion   Posted: Sat Mar 22, 2008 2:59 am   Subject: Group checking and putting in variables.
What I want to do is I can check the command gr(group), then have all the names put into a variables(s) so that if something is killed by them, a command is fired, but if it isn't part of the group th ...
  Topic: #when?
ShadowsPirate

Replies: 27
Views: 35637

PostForum: zMUD General Discussion   Posted: Sat Jan 12, 2008 1:43 am   Subject: #when?
In the picture, in your code, you have your if statement....but all its doing is "if @variable and @variable and @variable" etc, but not checking it against anything. I believe it thinks, "if 1 and 1 ...
  Topic: Trigger and wildcard help
ShadowsPirate

Replies: 2
Views: 5479

PostForum: zMUD General Discussion   Posted: Mon Jul 30, 2007 12:43 am   Subject: Trigger and wildcard help
Works like a charm, thanks.
  Topic: Trigger and wildcard help
ShadowsPirate

Replies: 2
Views: 5479

PostForum: zMUD General Discussion   Posted: Sun Jul 29, 2007 10:25 pm   Subject: Trigger and wildcard help
Allright, I'm trying to trigger a line of text to put into variables, then show me what it is. I can get everything working except for the last number, which works for numbers smaller then 10, but not ...
  Topic: Word number convert to actual number
ShadowsPirate

Replies: 1
Views: 4615

PostForum: zMUD General Discussion   Posted: Fri Jul 27, 2007 11:20 pm   Subject: Word number convert to actual number
So in the mud I play, instead of "Tom hands you 14 gold coins", it comes
out at "Tom hands you fourteen gold coins". And I was wondering if anyone
had a way to capture the words and change them to ...
  Topic: Script running over If statement
ShadowsPirate

Replies: 2
Views: 5889

PostForum: zMUD General Discussion   Posted: Mon Jun 25, 2007 9:38 pm   Subject: Script running over If statement
At the middle of the bottom, you have this line.

#TRIGGER {RemoveLoseItems} {#IF (@iLooseGemActual) {

I could be mistaken, but should "RemoveloseItems" be "RemovelooseItems"? Maybe just a typo?
 
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