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  Topic: Problem with %pop
Serael

Replies: 5
Views: 12539

PostForum: zMUD General Discussion   Posted: Wed Aug 09, 2006 5:05 am   Subject: Problem with %pop
EDIT: Another problem with %pop...

#if {@powbal = 1 & %numitems( @powq)>0} {%pop( powq)} is the trigger off my prompt now.

Now, @powq stringlist gets filled by:
#TR {blahblah} {#VAR pow ...
  Topic: Problem with %pop
Serael

Replies: 5
Views: 12539

PostForum: zMUD General Discussion   Posted: Wed Aug 09, 2006 4:26 am   Subject: Problem with %pop
Ah, that works wonderfully. Thanks!
  Topic: Problem with %pop
Serael

Replies: 5
Views: 12539

PostForum: zMUD General Discussion   Posted: Wed Aug 09, 2006 4:12 am   Subject: Problem with %pop
Hello, I've got yet another problem...

I've got a trigger based on my prompt, to check a stringlist and run the first thing in it.

Pattern: (%d)/(%d)h (%d)/(%d)m
Value : #if {@powbal=1} {%pop( ...
  Topic: Working with Numbers
Serael

Replies: 6
Views: 8129

PostForum: zMUD General Discussion   Posted: Mon Aug 07, 2006 6:27 pm   Subject: Working with Numbers
Thanks again!
  Topic: Working with Numbers
Serael

Replies: 6
Views: 8129

PostForum: zMUD General Discussion   Posted: Mon Aug 07, 2006 5:35 pm   Subject: Working with Numbers
Thanks!

Another thing, if you can help out...

Is there a way to colorize #say/#echo/#show output?
  Topic: Working with Numbers
Serael

Replies: 6
Views: 8129

PostForum: zMUD General Discussion   Posted: Mon Aug 07, 2006 5:04 pm   Subject: Working with Numbers
Hello, everyone.

I'm currently playing a MUD in which potions are refillable, and I'd like to be able to see how many sips I have left in my bottle without using inbuilt skills.

At refill, I'd l ...
  Topic: Balance problem.
Serael

Replies: 2
Views: 6666

PostForum: zMUD General Discussion   Posted: Mon May 29, 2006 7:29 pm   Subject: Balance problem.
Ah, thanks a lot, that worked brilliantly. Silly me.
  Topic: Balance problem.
Serael

Replies: 2
Views: 6666

PostForum: zMUD General Discussion   Posted: Mon May 29, 2006 1:16 pm   Subject: Balance problem.
Hello, everyone. I hope someone here can help me out with my dilemna.

In the MUD I play, attacking takes balance and you cannot attack again until you gain it back. If you DO attempt to attack befo ...
 
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