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Topic:
How to design MUDs for very few active players?
Rosswin
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CMUD
General Discussion
Posted: Fri Nov 01, 2019 7:29 pm Subject:
How to design MUDs for very few active players?
What sort of features would help make a low-player-count social/rp mud work?
Some spitballed ideas:
persistent chats, like with discord (possibly discord integration)
ways to interact with th ...
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