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  Topic: Slow walk path and triggering
Njoob

Replies: 2
Views: 5722

PostForum: zMUD General Discussion   Posted: Thu Dec 19, 2002 1:00 pm   Subject: Slow walk path and triggering
Huoh... I feel stupid. Read those lines and looks the same as I thought.

Thanks for the kick :)

-Njoob

  Topic: Slow walk path and triggering
Njoob

Replies: 2
Views: 5722

PostForum: zMUD General Discussion   Posted: Thu Dec 19, 2002 12:22 pm   Subject: Slow walk path and triggering
Here it goes again... botbotbot.

Anyway, I'd like to create a slow walk path to a certain area and autokill if some monsters appear during the walk (including resting and stuff). When the path has ...
 
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