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  Topic: appending a string onto a line from the mud
Mythprod

Replies: 4
Views: 5348

PostForum: zMUD General Discussion   Posted: Thu Sep 29, 2005 11:28 pm   Subject: appending a string onto a line from the mud
Hrmm ... it's kind of the right idea although it starts it on a new line and then starts the next line right next to it. I want the name to appear immediately after the trigger pattern.
  Topic: appending a string onto a line from the mud
Mythprod

Replies: 4
Views: 5348

PostForum: zMUD General Discussion   Posted: Thu Sep 29, 2005 10:22 pm   Subject: appending a string onto a line from the mud
When I receive a description I want to be able to append a name (one word) onto that string from the mud. I can use the #echo command to put it on the line following the triggered pattern but I'd lik ...
  Topic: Sending a string to the window without getting sent to mud
Mythprod

Replies: 3
Views: 7300

PostForum: zMUD General Discussion   Posted: Mon Sep 26, 2005 3:32 am   Subject: Sending a string to the window without getting sent to mud
Thanks!
  Topic: Sending a string to the window without getting sent to mud
Mythprod

Replies: 3
Views: 7300

PostForum: zMUD General Discussion   Posted: Mon Sep 26, 2005 3:08 am   Subject: Sending a string to the window without getting sent to mud
I have a trigger that i would like to check for a short description of someone and then spit it back out to the screen without sending it to the MUD. I read this somewhere and can't find it now. I c ...
  Topic: Conditional #if for prompt color change
Mythprod

Replies: 10
Views: 12736

PostForum: zMUD General Discussion   Posted: Sat Sep 17, 2005 3:37 am   Subject: Conditional #if for prompt color change
Well that was obvious, thanks.

Embarassed
  Topic: Conditional #if for prompt color change
Mythprod

Replies: 10
Views: 12736

PostForum: zMUD General Discussion   Posted: Fri Sep 16, 2005 10:52 pm   Subject: Conditional #if for prompt color change
#show @chp should show you the current hp. i wonder if #CW works if at all in this situation? you might want to look into it

as for the ~.. thats the default do not parse character for zmud so that ...
  Topic: Conditional #if for prompt color change
Mythprod

Replies: 10
Views: 12736

PostForum: zMUD General Discussion   Posted: Fri Sep 16, 2005 7:09 pm   Subject: Conditional #if for prompt color change
well shoot. I figured out my problems. I had some vital special characters disabled in my prefs because my MUD uses them. So I guess my next question is how do I get around that? is there any way ...
  Topic: Conditional #if for prompt color change
Mythprod

Replies: 10
Views: 12736

PostForum: zMUD General Discussion   Posted: Fri Sep 16, 2005 6:35 pm   Subject: Conditional #if for prompt color change
I've found in the test tab for the trigger that %2 gets assigned the value I'd like to check to see if it's under a certain amount. Would I use %2 as my variable?
  Topic: Conditional #if for prompt color change
Mythprod

Replies: 10
Views: 12736

PostForum: zMUD General Discussion   Posted: Fri Sep 16, 2005 4:39 pm   Subject: Conditional #if for prompt color change
It's just not working. what's the command to print the value of the @chp variable on screen? I think it's equalling 1 and not the number it takes in from the screen ...
  Topic: Conditional #if for prompt color change
Mythprod

Replies: 10
Views: 12736

PostForum: zMUD General Discussion   Posted: Fri Sep 16, 2005 4:24 pm   Subject: Conditional #if for prompt color change
im not guru but ill have a crack at it. trigger should look like this

~(&chp/&mhp~;&cmp/&mcp~;&cmv/&mmv~)

#IF {@chp<130} {~(#SUB #pcol {red}{@chp}/&mhp~;&cmp/& ...
  Topic: Conditional #if for prompt color change
Mythprod

Replies: 10
Views: 12736

PostForum: zMUD General Discussion   Posted: Fri Sep 16, 2005 1:59 pm   Subject: Conditional #if for prompt color change
This is probably an easy one but I'm trying to fix a trigger so the colors of my prompt change depending on how the line is parsed. Here's an example of how my prompt looks:

(174/190;177/1114;190/ ...
 
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