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  Topic: Advanced(?) mapping
Mukke

Replies: 1
Views: 1384

PostForum: zMUD General Discussion   Posted: Sat Feb 28, 2004 2:11 pm   Subject: Advanced(?) mapping
I have found a solution to my first problem using a walk script in each of the two adoining rooms:

#if {%lastdir==e} {
#pause
#TEMP {Just when it seems you will never reach the end of the roa ...
  Topic: Advanced(?) mapping
Mukke

Replies: 1
Views: 1384

PostForum: zMUD General Discussion   Posted: Sat Feb 28, 2004 12:01 pm   Subject: Advanced(?) mapping
Playing dragonrealms (gsl) - in case that matters.

I have a map like this:

R1-R2-R3-R4-R5

With R# being the different rooms. Moving between the rooms work normally, except between R3 and R4, ...
  Topic: Automapper, Room delays and "go ..."
Mukke

Replies: 4
Views: 2191

PostForum: zMUD General Discussion   Posted: Tue Jan 20, 2004 8:30 pm   Subject: Automapper, Room delays and "go ..."
I think I found the problem with the walking thing throwing out numbers.

Not sure exactly how or why, but I had made a DIR under settings. Guess I didn't know what I were doing, because after delet ...
  Topic: Automapper, Room delays and "go ..."
Mukke

Replies: 4
Views: 2191

PostForum: zMUD General Discussion   Posted: Tue Jan 20, 2004 8:04 pm   Subject: Automapper, Room delays and "go ..."
Kronos, thanks for your help, but I'm afraid I don't quite get it.

Where should I enter this? on the map somehow or? I'm really lost. And will this help me when the delay one place is 80 seconds? A ...
  Topic: Automapper, Room delays and "go ..."
Mukke

Replies: 4
Views: 2191

PostForum: zMUD General Discussion   Posted: Mon Jan 19, 2004 8:09 pm   Subject: Automapper, Room delays and "go ..."
I just installed zmud 6.62 in the hope that it would be great for playing Dragonrealms, but so far I keep running into the simplest of problems.

I wont bother you with the many error messages and s ...
 
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