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  Topic: Runstats triggers for Avatar MUD
Morague

Replies: 0
Views: 8328

PostForum: Finished MUD Scripts   Posted: Sun Apr 01, 2001 3:05 am   Subject: Runstats triggers for Avatar MUD
This will keep track of your run stats for you. Enable the Runstats button at the beginning of the run, type runstats at the end of the run. Resetall clears out the current stats.

#ALIAS runstats { ...
  Topic: Eq ID for Avatar MUD part2
Morague

Replies: 0
Views: 8293

PostForum: Finished MUD Scripts   Posted: Sun Apr 01, 2001 2:41 am   Subject: Eq ID for Avatar MUD part2

#TRIGGER {Modifies constitution by &{conp} continuous.$} {#MATH con @con+@conp} "identify"
#TRIGGER {Modifies dexterity by &{dexp} continuous.$} {#MATH dex @dex+@dexp} "ident ...
  Topic: Eq ID for Avatar MUD part1
Morague

Replies: 0
Views: 8532

PostForum: Finished MUD Scripts   Posted: Sun Apr 01, 2001 2:36 am   Subject: Eq ID for Avatar MUD part1
Many thanks to Kjata for sharing his Eq script - it helped me immesnley in setting this one up.

You need to define your Database fields before you can use the Eq script - you'll need the following ...
  Topic: Autogroup with random colors - Avatar MUD
Morague

Replies: 0
Views: 8308

PostForum: Finished MUD Scripts   Posted: Sat Mar 31, 2001 5:23 pm   Subject: Autogroup with random colors - Avatar MUD
Hi!

I've created this script for autogrouping that greets them with their names in a random color, congradulates them with a random message, adds them to the rescue list & of course adds them t ...
 
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