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  Topic: Affliction healing triggers
Minstrel

Replies: 46
Views: 63545

PostForum: zMUD General Discussion   Posted: Wed Jun 11, 2003 3:28 am   Subject: Affliction healing triggers
I didn't quite realize that this thread was still being looked through and used.

Now it has been quite some time since I've last played Achaea, but since I started this thread, and till the day I l ...
  Topic: Ignoring text for triggers
Minstrel

Replies: 11
Views: 16828

PostForum: zMUD General Discussion   Posted: Wed Mar 13, 2002 3:57 am   Subject: Ignoring text for triggers
Alright, whats the catch-all trigger that was mentioned? I'm not as good at Zmud as others, so a little help is really appreciated.
  Topic: Ignoring text for triggers
Minstrel

Replies: 11
Views: 16828

PostForum: zMUD General Discussion   Posted: Tue Mar 12, 2002 8:39 am   Subject: Ignoring text for triggers
Hrm..doesn't seem to work all that well. Theres nothing in the output I can really trigger it to turn on the class folder again. Turning it off isn't a problem, its getting it back on that is. I just ...
  Topic: Ignoring text for triggers
Minstrel

Replies: 11
Views: 16828

PostForum: zMUD General Discussion   Posted: Mon Mar 11, 2002 8:16 pm   Subject: Ignoring text for triggers
#TR {^~*~*Illusion~*~*} {#IF (%trigger classnamehere) {#T- classnamehere} {#T+ classnamehere}}

Did you mean that instead? I havn't had the time to test it yet, but the script you gave wouldn't save ...
  Topic: Ignoring text for triggers
Minstrel

Replies: 11
Views: 16828

PostForum: zMUD General Discussion   Posted: Mon Mar 11, 2002 2:56 am   Subject: Ignoring text for triggers
The lines above and below the actual message are the same lines, basicly...

**Illusion**

So and So kicks you

**Illusion**

  Topic: Ignoring text for triggers
Minstrel

Replies: 11
Views: 16828

PostForum: zMUD General Discussion   Posted: Mon Mar 11, 2002 12:22 am   Subject: Ignoring text for triggers
I know how to use the #gag command so the text does not come up on the screen, but also is there a way to make it so triggers won't activate from that text as well?

Line 1

Message

Line 1

S ...
  Topic: Affliction healing triggers
Minstrel

Replies: 46
Views: 63545

PostForum: zMUD General Discussion   Posted: Fri Jan 18, 2002 10:02 pm   Subject: Affliction healing triggers
So umm...does anybody have any ideas of how to do what I wanted in the post prior to this one?

  Topic: Affliction healing triggers
Minstrel

Replies: 46
Views: 63545

PostForum: zMUD General Discussion   Posted: Tue Jan 15, 2002 10:32 pm   Subject: Affliction healing triggers
Originally, I had it set up so it would Echo back what I needed to cure, "Eat Blah" "Apply Blah" and so on and I just did the cures myself. However I want to know just how much of ...
  Topic: Affliction healing triggers
Minstrel

Replies: 46
Views: 63545

PostForum: zMUD General Discussion   Posted: Mon Jan 14, 2002 10:27 pm   Subject: Affliction healing triggers
quote:
I'd suggest adding a few aliases which are also tied to macro keys:
1) suspend eating/drinking in the queue (probably via setting a flag checked in the aliases that eat/drink)
2) resume heal ...
  Topic: Affliction healing triggers
Minstrel

Replies: 46
Views: 63545

PostForum: zMUD General Discussion   Posted: Sat Jan 12, 2002 7:02 am   Subject: Affliction healing triggers
Thanks! It seems to be working out great, and pretty simple to understand. Two final questions though.

Firstly, is there a way to not have these triggers set off by someone simply saying the messag ...
  Topic: Affliction healing triggers
Minstrel

Replies: 46
Views: 63545

PostForum: zMUD General Discussion   Posted: Fri Jan 11, 2002 3:37 am   Subject: Affliction healing triggers
Hrm...about the best I can do is taking out the various herbs and vials and such...but it won't eat or drink! *Sigh* Sorry, just bear with me, I'm learning slowly, but learning.

Still havn't figure ...
  Topic: Affliction healing triggers
Minstrel

Replies: 46
Views: 63545

PostForum: zMUD General Discussion   Posted: Fri Jan 11, 2002 1:41 am   Subject: Affliction healing triggers
Some reason I can't get the following scripts to work..

#ALARM "eatalarm" {*1} {#IF ((@eat) and !(%item(@eatqueue, 1) != "")) {#VAR eat 0;eat %item(@eatqueue, 1);#VAR eatqueue % ...
  Topic: Affliction healing triggers
Minstrel

Replies: 46
Views: 63545

PostForum: zMUD General Discussion   Posted: Thu Jan 10, 2002 10:19 pm   Subject: Affliction healing triggers
I searched through the past posts, but I couldn't find one that was what I wanted, though one was very close..it just confused the heck out of me. Though that post did bring up a few things I didn't t ...
  Topic: Making a compass
Minstrel

Replies: 28
Views: 48664

PostForum: zMUD General Discussion   Posted: Thu Jan 10, 2002 1:33 am   Subject: Making a compass
I still havn't been able to get the compass to work with multiple door exits, if someone can help me out with that.

It works where there is only a single exit that has a doorway, but when theres se ...
  Topic: Affliction healing triggers
Minstrel

Replies: 46
Views: 63545

PostForum: zMUD General Discussion   Posted: Thu Jan 10, 2002 1:24 am   Subject: Affliction healing triggers
PKing in this Mud can get a bit hectic and complicated so I wanted to make triggers to heal afflictions once I get them. Now I can make simple triggers to eat this or drink that to heal, but the thing ...
  Topic: Making a compass
Minstrel

Replies: 28
Views: 48664

PostForum: zMUD General Discussion   Posted: Sun Dec 23, 2001 9:03 pm   Subject: Making a compass
quote:
Revise the validDirs parser with:

#VAR validDirs %replace(%replace(%replace(%replace("%1", " (open door)", ""), ",", ""), "and ", ...
  Topic: Making a compass
Minstrel

Replies: 28
Views: 48664

PostForum: zMUD General Discussion   Posted: Sat Dec 22, 2001 2:36 am   Subject: Making a compass
I've gotten everything else to work except for exits with doors.

You see exits leading north (open door), northeast (open door), southeast (open
door), south (open door) and west.

I'm not sure ...
  Topic: Making a compass
Minstrel

Replies: 28
Views: 48664

PostForum: zMUD General Discussion   Posted: Mon Dec 10, 2001 9:34 pm   Subject: Making a compass
Erm...alright still lost. I'm using the first of his triggers, I can't seem to get the second to work and the first seems just fine. I honestly didn't have a clue to what was supposed to be changed so ...
  Topic: Making a compass
Minstrel

Replies: 28
Views: 48664

PostForum: zMUD General Discussion   Posted: Sat Dec 08, 2001 7:50 pm   Subject: Making a compass
The compass is working out great, but it won't dectect exits in certain rooms, for instance...

You see exits leading west and up.
You see a single exit leading east.
You see exits leading west (d ...
  Topic: Making a compass
Minstrel

Replies: 28
Views: 48664

PostForum: zMUD General Discussion   Posted: Fri Dec 07, 2001 7:34 am   Subject: Making a compass
quote:
I'm not entirely sure what you mean. A compass basically tells you which direction you are facing, which is not really applicable to mudding...




I meant a graphical compass as to whic ...
  Topic: Making a compass
Minstrel

Replies: 28
Views: 48664

PostForum: zMUD General Discussion   Posted: Fri Dec 07, 2001 2:21 am   Subject: Making a compass
How would one go about making a compass for a MUD, if its possible. I know how to make basic triggers and such, and noticed a graphical health bar can be made(Not to clear on how to, though not import ...
 
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