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  Topic: Character specific triggers?
Meznuraie

Replies: 2
Views: 6330

PostForum: CMUD General Discussion   Posted: Fri Jan 30, 2015 7:09 am   Subject: Character specific triggers?
So I just started a new character on the MUD, and I thought "Hey, I can just copy my old session, change the name, delete the triggers I needed for my old character, and start over with this one!"

...
  Topic: Mapper seeing movement, not room names
Meznuraie

Replies: 2
Views: 5423

PostForum: CMUD General Discussion   Posted: Wed Jan 07, 2015 6:19 pm   Subject: Mapper seeing movement, not room names
You're awesome, you know that?
  Topic: Mapper seeing movement, not room names
Meznuraie

Replies: 2
Views: 5423

PostForum: CMUD General Discussion   Posted: Wed Jan 07, 2015 2:11 pm   Subject: Mapper seeing movement, not room names
It used to be working perfectly (relatively speaking), but now all of a sudden it's decided that the "you walk (direction)" is the room name, not the actual room name.

... And now it won't let me o ...
  Topic: Mapper and exits with different styles
Meznuraie

Replies: 2
Views: 5477

PostForum: CMUD General Discussion   Posted: Wed Jan 07, 2015 6:31 am   Subject: Mapper and exits with different styles
If anyone could even point me in the right direction of where to look at what the mapper uses for exits, that would be really helpful...
  Topic: Mapper and exits with different styles
Meznuraie

Replies: 2
Views: 5477

PostForum: CMUD General Discussion   Posted: Mon Jan 05, 2015 6:34 pm   Subject: Mapper and exits with different styles
Hi, I'm using the mapper, and I've been doing ok, but I've noticed that the mapper isn't recognising "water" exits. Here is an example:


A Very Large Cavern [Vaulted Chamber]
The cavern smells st ...
  Topic: Help writing triggers
Meznuraie

Replies: 1
Views: 4405

PostForum: CMUD General Discussion   Posted: Sun Jan 04, 2015 12:19 pm   Subject: Help writing triggers
Hi, I've recently gotten back into a MUD I played 10 years ago, and I'm having difficulties with triggers.

I've made it so I have a trigger that activates when another player "circles" around a mob ...
 
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