Author |
Message |
Topic: Character specific triggers? |
Meznuraie
Replies: 2
Views: 6330
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Forum: CMUD General Discussion Posted: Fri Jan 30, 2015 7:09 am Subject: Character specific triggers? |
So I just started a new character on the MUD, and I thought "Hey, I can just copy my old session, change the name, delete the triggers I needed for my old character, and start over with this one!"
... |
Topic: Mapper seeing movement, not room names |
Meznuraie
Replies: 2
Views: 5423
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Forum: CMUD General Discussion Posted: Wed Jan 07, 2015 6:19 pm Subject: Mapper seeing movement, not room names |
You're awesome, you know that? |
Topic: Mapper seeing movement, not room names |
Meznuraie
Replies: 2
Views: 5423
|
Forum: CMUD General Discussion Posted: Wed Jan 07, 2015 2:11 pm Subject: Mapper seeing movement, not room names |
It used to be working perfectly (relatively speaking), but now all of a sudden it's decided that the "you walk (direction)" is the room name, not the actual room name.
... And now it won't let me o ... |
Topic: Mapper and exits with different styles |
Meznuraie
Replies: 2
Views: 5477
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Forum: CMUD General Discussion Posted: Wed Jan 07, 2015 6:31 am Subject: Mapper and exits with different styles |
If anyone could even point me in the right direction of where to look at what the mapper uses for exits, that would be really helpful... |
Topic: Mapper and exits with different styles |
Meznuraie
Replies: 2
Views: 5477
|
Forum: CMUD General Discussion Posted: Mon Jan 05, 2015 6:34 pm Subject: Mapper and exits with different styles |
Hi, I'm using the mapper, and I've been doing ok, but I've noticed that the mapper isn't recognising "water" exits. Here is an example:
A Very Large Cavern [Vaulted Chamber]
The cavern smells st ... |
Topic: Help writing triggers |
Meznuraie
Replies: 1
Views: 4405
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Forum: CMUD General Discussion Posted: Sun Jan 04, 2015 12:19 pm Subject: Help writing triggers |
Hi, I've recently gotten back into a MUD I played 10 years ago, and I'm having difficulties with triggers.
I've made it so I have a trigger that activates when another player "circles" around a mob ... |
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