| Author |
Message |
Topic: Alice or Eliza bots put in zmud |
Maximus
Replies: 15
Views: 23507
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Forum: zMUD General Discussion Posted: Mon Oct 27, 2003 12:12 am Subject: Alice or Eliza bots put in zmud |
| You know, it doesn't seem to make much sense to program a bot that will.. play the game for you. Why play at all? Combat systems I can understand. Hell, even some tedious automation I can understan ... |
Topic: Automapping, common direction w/ uncommon command |
Maximus
Replies: 3
Views: 5835
|
Forum: zMUD General Discussion Posted: Sat Oct 25, 2003 6:45 pm Subject: Automapping, common direction w/ uncommon command |
| Davos: I forgot to mention I'm already triggering the swim message to resend with "swim " appended to the front. But also note that zMud DOES recognize swimming as a valid direction if you make direc ... |
Topic: Automapping, common direction w/ uncommon command |
Maximus
Replies: 3
Views: 5835
|
Forum: zMUD General Discussion Posted: Fri Oct 24, 2003 9:41 pm Subject: Automapping, common direction w/ uncommon command |
Okay, this is an Achaea question for all you gurus and seasoned mappers out there..
In Achaea, the standard directions are:
n|north
s|south
e|east
w|west
ne|northeast
nw|northwest
se|southea ... |
Topic: Trigger won't work |
Maximus
Replies: 5
Views: 7766
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Forum: zMUD General Discussion Posted: Sat Aug 02, 2003 4:51 pm Subject: Trigger won't work |
| Try putting ~ in front of the single quotes so it matches them literally instead of trying to interpret them. ~' should tell it you're looking for the single quote characters, not trying to do someth ... |
Topic: Speed walking not working |
Maximus
Replies: 1
Views: 4767
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Forum: zMUD General Discussion Posted: Sat Aug 02, 2003 4:47 pm Subject: Speed walking not working |
| You need to use #PAUSE instead of #STOP. #STOP tells the mapper that the last move was unsuccessful, so it's counterproductive to move into a new room and tell the mapper you didn't. #PAUSE will fla ... |
Topic: Just how powerful is zMud? |
Maximus
Replies: 4
Views: 9378
|
Forum: zMUD General Discussion Posted: Sat Aug 02, 2003 1:45 am Subject: Just how powerful is zMud? |
| Nice suggestion, but showing triggers cause em to get spammed with about thrity lines every time the prompt shows up. |
Topic: Just how powerful is zMud? |
Maximus
Replies: 4
Views: 9378
|
Forum: zMUD General Discussion Posted: Fri Aug 01, 2003 5:06 pm Subject: Just how powerful is zMud? |
| But what about the Speedwalking failing out of the blue? If I manually enter #OK as soon as I see it stop, it keeps going, which leads me to believe that the room name triggers are not being fired fo ... |
Topic: Just how powerful is zMud? |
Maximus
Replies: 4
Views: 9378
|
Forum: zMUD General Discussion Posted: Fri Aug 01, 2003 1:38 am Subject: Just how powerful is zMud? |
| I was teaking my settings today, and then I tried to use the #WALK command to go somewhere. Suddenly, I encountered the problem of moving a few rooms and then stopping. The room move was successful, ... |
Topic: Expanding a variable in a trigger pattern |
Maximus
Replies: 2
Views: 4728
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Forum: zMUD General Discussion Posted: Thu Mar 13, 2003 4:58 am Subject: Expanding a variable in a trigger pattern |
| I meant to say that the trigger is temporary. It is created without prior knowledge of what record is being called, and at any time. I'm not changing the Success field at all. But no worries, I fig ... |
Topic: Expanding a variable in a trigger pattern |
Maximus
Replies: 2
Views: 4728
|
Forum: zMUD General Discussion Posted: Thu Mar 13, 2003 2:34 am Subject: Expanding a variable in a trigger pattern |
I have a database, and each record has a field called Success. What I want to be able to do is make a trigger based on the contents of that field.
While looping through records, I have:
#TRIGGE ... |
Topic: Equality of string variables |
Maximus
Replies: 2
Views: 5177
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Forum: zMUD General Discussion Posted: Wed Mar 05, 2003 6:55 pm Subject: Equality of string variables |
Hmm, okay, so I just tried this:
#IF (%eval(%1) =~ %eval(@RoomName)) {yada} {yada}
...and it works. But is this the best solution? I don't remember having to do this.
-Maximus |
Topic: Equality of string variables |
Maximus
Replies: 2
Views: 5177
|
Forum: zMUD General Discussion Posted: Wed Mar 05, 2003 6:48 pm Subject: Equality of string variables |
I feel really stupid for forgetting this, as I had it working at one time, but here's the problem:
Room names on my MUD appear in a unique color. So, I have a trigger with the pattern ^(*).
I t ... |
Topic: #CW inside a trigger |
Maximus
Replies: 4
Views: 6177
|
Forum: zMUD General Discussion Posted: Wed Mar 05, 2003 4:43 am Subject: #CW inside a trigger |
Works beautifully. Thank you.
-Maximus |
Topic: #CW inside a trigger |
Maximus
Replies: 4
Views: 6177
|
Forum: zMUD General Discussion Posted: Wed Mar 05, 2003 2:51 am Subject: #CW inside a trigger |
I have a trigger with this pattern:
(%w) enters the room
Now, what I need to do is #COLOR the line, and then #CW %1, but when #CW is given a non-color parameter, it makes a new trigger. Is ther ... |
Topic: #TEMP using variable patterns |
Maximus
Replies: 3
Views: 5461
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Forum: zMUD General Discussion Posted: Fri Jul 26, 2002 6:22 pm Subject: #TEMP using variable patterns |
That's odd, I thought I had tried that approach. Oh well, works now, and not quite so crude as Vijilante's approach (though that works as well). Thanks to both of you!
-Maximus |
Topic: #TEMP using variable patterns |
Maximus
Replies: 3
Views: 5461
|
Forum: zMUD General Discussion Posted: Thu Jul 25, 2002 10:18 pm Subject: #TEMP using variable patterns |
Okay, sample scenario...
#VAR Variable Value
#ALIAS Whatever {#TEMP {@Variable} {#SAY Triggered}}
I would expect this to make a temporary variable with the pattern "Value", but it is in ... |
Topic: alarm triggers |
Maximus
Replies: 22
Views: 21652
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Forum: zMUD General Discussion Posted: Fri Jul 19, 2002 9:52 pm Subject: alarm triggers |
Honestly, the only thing I see wrong is missing paranthesis on the #IF statement in your alarm, it should look like
#if (@qtime=0) {#T- Alarms;#VA mins n/a;#SA You may now quest again}
Maybe tha ... |
Topic: alarm triggers |
Maximus
Replies: 22
Views: 21652
|
Forum: zMUD General Discussion Posted: Fri Jul 19, 2002 9:26 pm Subject: alarm triggers |
Hmm...you're right, that should work then. What's turning your alarm class on?
-Maximus |
Topic: alarm triggers |
Maximus
Replies: 22
Views: 21652
|
Forum: zMUD General Discussion Posted: Fri Jul 19, 2002 9:00 pm Subject: alarm triggers |
I believe it should be #ALARM *15
-15 only triggers once fifteen seconds after you create it. *15 should trigger every fifteen seconds. Problem is, it won't be tuned to the MUD's timer but rather ... |
Topic: Mutli-line triggering |
Maximus
Replies: 1
Views: 3901
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Forum: zMUD General Discussion Posted: Fri Jul 19, 2002 8:42 pm Subject: Mutli-line triggering |
I feel somewhat stupid asking this considering what I already know about zMud, but maybe I'm missing something.
Okay, is there any way to make one trigger to handle a pattern which may or may not b ... |
Topic: Advanced scripting concept |
Maximus
Replies: 5
Views: 7424
|
Forum: zMUD General Discussion Posted: Mon Feb 18, 2002 6:02 pm Subject: Advanced scripting concept |
| I have. The problem with using the prompt trigger is that something has to -happen- before the prompt will show up. So basically, if a certain command is executed that doesn't necessarily result in ... |
Topic: "Persistant" commands |
Maximus
Replies: 1
Views: 4336
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Forum: zMUD General Discussion Posted: Mon Feb 18, 2002 5:59 pm Subject: "Persistant" commands |
*thwap me*
Okay, I just realized that the Expression triggers do execute all the time. I was testing Offline, so...meh. That, and I never knew While loops could act independently of triggers, ali ... |
Topic: "Persistant" commands |
Maximus
Replies: 1
Views: 4336
|
Forum: zMUD General Discussion Posted: Mon Feb 18, 2002 5:42 pm Subject: "Persistant" commands |
| In a mud I play, there are numerous "defences" a character may have active. These defenses can usually be toggled on and off or even stripped by opponents. In the heat of battle, one tends ... |
Topic: Advanced scripting concept |
Maximus
Replies: 5
Views: 7424
|
Forum: zMUD General Discussion Posted: Mon Feb 18, 2002 4:54 pm Subject: Advanced scripting concept |
| Umm...no, I don't think you understand. The very processing of this 1 second alarm is causing the errors, but only when I close. My settings became corrupted when I tried to make two more 1 second a ... |
Topic: Advanced scripting concept |
Maximus
Replies: 5
Views: 7424
|
Forum: zMUD General Discussion Posted: Mon Feb 18, 2002 3:19 pm Subject: Advanced scripting concept |
| Okay, for about half a year now I've been working on what I like to refer to as a "queue system." The idea is to give zMud a recognition for my character's ability to perform certain action ... |
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