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  Topic: Alice or Eliza bots put in zmud
Maximus

Replies: 15
Views: 23507

PostForum: zMUD General Discussion   Posted: Mon Oct 27, 2003 12:12 am   Subject: Alice or Eliza bots put in zmud
You know, it doesn't seem to make much sense to program a bot that will.. play the game for you. Why play at all? Combat systems I can understand. Hell, even some tedious automation I can understan ...
  Topic: Automapping, common direction w/ uncommon command
Maximus

Replies: 3
Views: 5835

PostForum: zMUD General Discussion   Posted: Sat Oct 25, 2003 6:45 pm   Subject: Automapping, common direction w/ uncommon command
Davos: I forgot to mention I'm already triggering the swim message to resend with "swim " appended to the front. But also note that zMud DOES recognize swimming as a valid direction if you make direc ...
  Topic: Automapping, common direction w/ uncommon command
Maximus

Replies: 3
Views: 5835

PostForum: zMUD General Discussion   Posted: Fri Oct 24, 2003 9:41 pm   Subject: Automapping, common direction w/ uncommon command
Okay, this is an Achaea question for all you gurus and seasoned mappers out there..

In Achaea, the standard directions are:
n|north
s|south
e|east
w|west
ne|northeast
nw|northwest
se|southea ...
  Topic: Trigger won't work
Maximus

Replies: 5
Views: 7766

PostForum: zMUD General Discussion   Posted: Sat Aug 02, 2003 4:51 pm   Subject: Trigger won't work
Try putting ~ in front of the single quotes so it matches them literally instead of trying to interpret them. ~' should tell it you're looking for the single quote characters, not trying to do someth ...
  Topic: Speed walking not working
Maximus

Replies: 1
Views: 4767

PostForum: zMUD General Discussion   Posted: Sat Aug 02, 2003 4:47 pm   Subject: Speed walking not working
You need to use #PAUSE instead of #STOP. #STOP tells the mapper that the last move was unsuccessful, so it's counterproductive to move into a new room and tell the mapper you didn't. #PAUSE will fla ...
  Topic: Just how powerful is zMud?
Maximus

Replies: 4
Views: 9378

PostForum: zMUD General Discussion   Posted: Sat Aug 02, 2003 1:45 am   Subject: Just how powerful is zMud?
Nice suggestion, but showing triggers cause em to get spammed with about thrity lines every time the prompt shows up.
  Topic: Just how powerful is zMud?
Maximus

Replies: 4
Views: 9378

PostForum: zMUD General Discussion   Posted: Fri Aug 01, 2003 5:06 pm   Subject: Just how powerful is zMud?
But what about the Speedwalking failing out of the blue? If I manually enter #OK as soon as I see it stop, it keeps going, which leads me to believe that the room name triggers are not being fired fo ...
  Topic: Just how powerful is zMud?
Maximus

Replies: 4
Views: 9378

PostForum: zMUD General Discussion   Posted: Fri Aug 01, 2003 1:38 am   Subject: Just how powerful is zMud?
I was teaking my settings today, and then I tried to use the #WALK command to go somewhere. Suddenly, I encountered the problem of moving a few rooms and then stopping. The room move was successful, ...
  Topic: Expanding a variable in a trigger pattern
Maximus

Replies: 2
Views: 4728

PostForum: zMUD General Discussion   Posted: Thu Mar 13, 2003 4:58 am   Subject: Expanding a variable in a trigger pattern
I meant to say that the trigger is temporary. It is created without prior knowledge of what record is being called, and at any time. I'm not changing the Success field at all. But no worries, I fig ...
  Topic: Expanding a variable in a trigger pattern
Maximus

Replies: 2
Views: 4728

PostForum: zMUD General Discussion   Posted: Thu Mar 13, 2003 2:34 am   Subject: Expanding a variable in a trigger pattern
I have a database, and each record has a field called Success. What I want to be able to do is make a trigger based on the contents of that field.

While looping through records, I have:

#TRIGGE ...
  Topic: Equality of string variables
Maximus

Replies: 2
Views: 5177

PostForum: zMUD General Discussion   Posted: Wed Mar 05, 2003 6:55 pm   Subject: Equality of string variables
Hmm, okay, so I just tried this:

#IF (%eval(%1) =~ %eval(@RoomName)) {yada} {yada}

...and it works. But is this the best solution? I don't remember having to do this.

-Maximus
  Topic: Equality of string variables
Maximus

Replies: 2
Views: 5177

PostForum: zMUD General Discussion   Posted: Wed Mar 05, 2003 6:48 pm   Subject: Equality of string variables
I feel really stupid for forgetting this, as I had it working at one time, but here's the problem:

Room names on my MUD appear in a unique color. So, I have a trigger with the pattern ^(*).

I t ...
  Topic: #CW inside a trigger
Maximus

Replies: 4
Views: 6177

PostForum: zMUD General Discussion   Posted: Wed Mar 05, 2003 4:43 am   Subject: #CW inside a trigger
Works beautifully. Thank you.

-Maximus
  Topic: #CW inside a trigger
Maximus

Replies: 4
Views: 6177

PostForum: zMUD General Discussion   Posted: Wed Mar 05, 2003 2:51 am   Subject: #CW inside a trigger
I have a trigger with this pattern:

(%w) enters the room

Now, what I need to do is #COLOR the line, and then #CW %1, but when #CW is given a non-color parameter, it makes a new trigger. Is ther ...
  Topic: #TEMP using variable patterns
Maximus

Replies: 3
Views: 5461

PostForum: zMUD General Discussion   Posted: Fri Jul 26, 2002 6:22 pm   Subject: #TEMP using variable patterns
That's odd, I thought I had tried that approach. Oh well, works now, and not quite so crude as Vijilante's approach (though that works as well). Thanks to both of you!

-Maximus
  Topic: #TEMP using variable patterns
Maximus

Replies: 3
Views: 5461

PostForum: zMUD General Discussion   Posted: Thu Jul 25, 2002 10:18 pm   Subject: #TEMP using variable patterns
Okay, sample scenario...
#VAR Variable Value
#ALIAS Whatever {#TEMP {@Variable} {#SAY Triggered}}

I would expect this to make a temporary variable with the pattern "Value", but it is in ...
  Topic: alarm triggers
Maximus

Replies: 22
Views: 21652

PostForum: zMUD General Discussion   Posted: Fri Jul 19, 2002 9:52 pm   Subject: alarm triggers
Honestly, the only thing I see wrong is missing paranthesis on the #IF statement in your alarm, it should look like

#if (@qtime=0) {#T- Alarms;#VA mins n/a;#SA You may now quest again}

Maybe tha ...
  Topic: alarm triggers
Maximus

Replies: 22
Views: 21652

PostForum: zMUD General Discussion   Posted: Fri Jul 19, 2002 9:26 pm   Subject: alarm triggers
Hmm...you're right, that should work then. What's turning your alarm class on?

-Maximus
  Topic: alarm triggers
Maximus

Replies: 22
Views: 21652

PostForum: zMUD General Discussion   Posted: Fri Jul 19, 2002 9:00 pm   Subject: alarm triggers
I believe it should be #ALARM *15

-15 only triggers once fifteen seconds after you create it. *15 should trigger every fifteen seconds. Problem is, it won't be tuned to the MUD's timer but rather ...
  Topic: Mutli-line triggering
Maximus

Replies: 1
Views: 3901

PostForum: zMUD General Discussion   Posted: Fri Jul 19, 2002 8:42 pm   Subject: Mutli-line triggering
I feel somewhat stupid asking this considering what I already know about zMud, but maybe I'm missing something.

Okay, is there any way to make one trigger to handle a pattern which may or may not b ...
  Topic: Advanced scripting concept
Maximus

Replies: 5
Views: 7424

PostForum: zMUD General Discussion   Posted: Mon Feb 18, 2002 6:02 pm   Subject: Advanced scripting concept
I have. The problem with using the prompt trigger is that something has to -happen- before the prompt will show up. So basically, if a certain command is executed that doesn't necessarily result in ...
  Topic: "Persistant" commands
Maximus

Replies: 1
Views: 4336

PostForum: zMUD General Discussion   Posted: Mon Feb 18, 2002 5:59 pm   Subject: "Persistant" commands
*thwap me*

Okay, I just realized that the Expression triggers do execute all the time. I was testing Offline, so...meh. That, and I never knew While loops could act independently of triggers, ali ...
  Topic: "Persistant" commands
Maximus

Replies: 1
Views: 4336

PostForum: zMUD General Discussion   Posted: Mon Feb 18, 2002 5:42 pm   Subject: "Persistant" commands
In a mud I play, there are numerous "defences" a character may have active. These defenses can usually be toggled on and off or even stripped by opponents. In the heat of battle, one tends ...
  Topic: Advanced scripting concept
Maximus

Replies: 5
Views: 7424

PostForum: zMUD General Discussion   Posted: Mon Feb 18, 2002 4:54 pm   Subject: Advanced scripting concept
Umm...no, I don't think you understand. The very processing of this 1 second alarm is causing the errors, but only when I close. My settings became corrupted when I tried to make two more 1 second a ...
  Topic: Advanced scripting concept
Maximus

Replies: 5
Views: 7424

PostForum: zMUD General Discussion   Posted: Mon Feb 18, 2002 3:19 pm   Subject: Advanced scripting concept
Okay, for about half a year now I've been working on what I like to refer to as a "queue system." The idea is to give zMud a recognition for my character's ability to perform certain action ...
 
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