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  Topic: Direction keys sticky
LEit

Replies: 3
Views: 5203

PostForum: zMUD General Discussion   Posted: Thu Mar 18, 2004 6:17 am   Subject: Direction keys sticky
It still happens with veriosn 7.04. It's pretty annoying if you're trying to use the keypad to run from something and it doesn't work...

The trigger I mentioned before, I was trying to say that tha ...
  Topic: Direction keys sticky
LEit

Replies: 3
Views: 5203

PostForum: zMUD General Discussion   Posted: Wed Mar 10, 2004 5:18 am   Subject: Direction keys sticky
Never mind. It seems to have gotten better.
If it happens again, I'll post again.

I changed one trigger's actions (from 'exa' to 'look in')
  Topic: Direction keys sticky
LEit

Replies: 3
Views: 5203

PostForum: zMUD General Discussion   Posted: Wed Mar 10, 2004 4:25 am   Subject: Direction keys sticky
With the version 7.03, the number key directions are sticky. I have to hit them several times to move once. Although once I'm going in a direction continuing in the same direction seems to only need o ...
  Topic: Aid with an aid
LEit

Replies: 2
Views: 5983

PostForum: zMUD General Discussion   Posted: Fri Aug 30, 2002 3:16 pm   Subject: Aid with an aid
Try this: (You'll have to modify it for exact commands for searching, and probably tweak it for triggers on finding an herb

#CLASS {HerbSearch}
#ALIAS herbsearch {#VAR Primary %1;#VAR Secondary %2 ...
  Topic: Slow walk and other actions
LEit

Replies: 7
Views: 13524

PostForum: zMUD General Discussion   Posted: Thu Aug 29, 2002 3:41 pm   Subject: Slow walk and other actions
It's not a time problem.

It appears that zMUD wants the command "open door" to be #OK'ed. I put in triggers that send #OK whenever I open a door or whenever the door is already open and t ...
  Topic: Slow walk and other actions
LEit

Replies: 7
Views: 13524

PostForum: zMUD General Discussion   Posted: Tue Aug 27, 2002 1:09 am   Subject: Slow walk and other actions
This doesn't seem to have any effect.
The problem is not that it's not finding the room I slow walk into, it's that it's aborting when I do other actions.

  Topic: Slow walk and other actions
LEit

Replies: 7
Views: 13524

PostForum: zMUD General Discussion   Posted: Mon Aug 26, 2002 9:34 pm   Subject: Slow walk and other actions
Took me a while to try this...

For a simple test I tried:
#slow {n;open door;w}
That has me step north, open the door and then abort the slowwalk

#slow {n~;open door~;w}
This has me step nort ...
  Topic: Multiline Trigger Help.
LEit

Replies: 13
Views: 20304

PostForum: zMUD General Discussion   Posted: Thu Aug 22, 2002 7:53 pm   Subject: Multiline Trigger Help.
quote:
Leit, did you try Ton's script? It delays the mining down, and it also prevents multiple firings. The reason for this is that when the first "You dig" line is received, the alarm is ...
  Topic: Multiline Trigger Help.
LEit

Replies: 13
Views: 20304

PostForum: zMUD General Discussion   Posted: Wed Aug 21, 2002 3:21 pm   Subject: Multiline Trigger Help.
That would delay the firing of the 'mine down' commands, but wouldn't prevent multiple firings.

I'm not running zmud now, so there are probably lots of bugs in this but:

#ALIAS mineall {#T+ DigD ...
  Topic: Slow walk and other actions
LEit

Replies: 7
Views: 13524

PostForum: zMUD General Discussion   Posted: Mon Aug 19, 2002 4:43 pm   Subject: Slow walk and other actions
I want to do a slow walk, but I also need to do other actions along the way (mainly to open doors, but sometimes other things).

What I want to do is:
#slow 2nwswsn;open door;#slow wen2wswnw2e;open ...
  Topic: [?]123,456,789 Pattern matching
LEit

Replies: 4
Views: 5403

PostForum: zMUD General Discussion   Posted: Mon Aug 19, 2002 2:54 pm   Subject: [?]123,456,789 Pattern matching
If you need to strip the ,'s you can use %replace(@var,",","")

  Topic: Ignoring newlines
LEit

Replies: 3
Views: 6307

PostForum: zMUD General Discussion   Posted: Mon Aug 19, 2002 2:50 pm   Subject: Ignoring newlines
No, they're not that specific, also there are two new lines in one case...

From the lack of responses, it seems like this is not possible.

  Topic: Ignoring newlines
LEit

Replies: 3
Views: 6307

PostForum: zMUD General Discussion   Posted: Fri Aug 16, 2002 5:06 pm   Subject: Ignoring newlines
Is there some way to have a trigger ignore newlines? I've got some strings I want to change the color of (basicly make them less noticable - #CW black) but they may or may not be split across several ...
  Topic: Speedwalk and combat
LEit

Replies: 2
Views: 5840

PostForum: zMUD General Discussion   Posted: Wed Aug 14, 2002 7:57 pm   Subject: Speedwalk and combat
I want to speedwalk an area, but there are some annoying mobs there that attack, they're wimps and I can beat them fairly quickly, however they mess up any speedwalk I try to do. When I send a .3w it ...
  Topic: Multi-line troubles
LEit

Replies: 13
Views: 20618

PostForum: zMUD General Discussion   Posted: Tue Aug 13, 2002 2:52 pm   Subject: Multi-line troubles
There is an argument to #GAG that will gag more then one line, try #GAG 2

  Topic: Multi-line troubles
LEit

Replies: 13
Views: 20618

PostForum: zMUD General Discussion   Posted: Mon Aug 12, 2002 7:57 pm   Subject: Multi-line troubles
If the line always breaks at the end of Bob> you can match on:

Bob~>$a dire wolf yells ~'Bob~! Now you die~!~'

If it breaks at random parts of the line I think you're out of luck


  Topic: How do i...
LEit

Replies: 2
Views: 4683

PostForum: zMUD General Discussion   Posted: Mon Aug 12, 2002 5:05 pm   Subject: How do i...
You probably want to make this trigger case sensitive too. Its on the options tab of the trigger

  Topic: Anti-trigger afflictions.
LEit

Replies: 30
Views: 35447

PostForum: zMUD General Discussion   Posted: Mon Aug 12, 2002 5:01 pm   Subject: Anti-trigger afflictions.
If you're still having problems you could make an assumption that there will never be more then one * in the first 3 characters, and do this:

#TR {A p{r|*}{i|*}{c|*}{k|*}{l|*}{y|*}{ |*}{s|*}{t|*}{i ...
  Topic: Action on Zone load
LEit

Replies: 7
Views: 8120

PostForum: zMUD General Discussion   Posted: Mon Aug 12, 2002 4:56 pm   Subject: Action on Zone load
Actually it's much easier then that.
Right click on a zone, and bring up the zone properties, then you can enter in any script. It's active only when that zone is active, and goes away when the zone ...
  Topic: Action on Zone load
LEit

Replies: 7
Views: 8120

PostForum: zMUD General Discussion   Posted: Thu Aug 08, 2002 7:35 pm   Subject: Action on Zone load
I ment when I load the zone. The mud has outdoor areas that don't map easily (and don't really need to be mapped). This means when I leave one city and go to the next I have to manually switch zones. ...
  Topic: Anti-trigger afflictions.
LEit

Replies: 30
Views: 35447

PostForum: zMUD General Discussion   Posted: Thu Aug 08, 2002 5:47 pm   Subject: Anti-trigger afflictions.
Although it may be easy to miss, LightBulb has a space in his trigger. You don't need the {} around the space for the trigger to match.

  Topic: Removing #WAIT
LEit

Replies: 1
Views: 3368

PostForum: zMUD General Discussion   Posted: Thu Aug 08, 2002 5:45 pm   Subject: Removing #WAIT
I've got an alias that currently uses #WAIT, and I've been trying to remove #WAIT after reading about #WAIT (this has beta info, but the stuff on #WAIT applies to the public release) http://www.zuggso ...
  Topic: Action on Zone load
LEit

Replies: 7
Views: 8120

PostForum: zMUD General Discussion   Posted: Thu Aug 08, 2002 5:29 pm   Subject: Action on Zone load
Is it possible to perform some action when a map Zone is loaded (and hopefully when it is unloaded).

I've got a bunch of triggers for suppressing output of room descriptions that indicate time, but ...
  Topic: Temp trigger duration
LEit

Replies: 2
Views: 4112

PostForum: zMUD General Discussion   Posted: Thu Aug 08, 2002 4:23 pm   Subject: Temp trigger duration
If I create a #TEMP trigger, how long does it last? Will anything execpt matching the trigger make it go away?

What I want is to trigger on a certain thing, but if it doesn't happen soon, then for ...
  Topic: Variable Storage Question
LEit

Replies: 5
Views: 7355

PostForum: zMUD General Discussion   Posted: Wed Aug 07, 2002 6:03 pm   Subject: Variable Storage Question
You still need the delimiters:
#var repeat {%1}
I think it will work with quotes too:
#var repeat "%1"



 
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