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  Topic: Trigger and #ECHO/#SHOW/#SAY in same line?
Hron

Replies: 1
Views: 3844

PostForum: CMUD General Discussion   Posted: Tue Feb 24, 2015 7:39 pm   Subject: Trigger and #ECHO/#SHOW/#SAY in same line?
Hello,

Quick question: how to trigger something and write in same line?

For egzample this is how it looks now:

[346/346hp 314/314mp 262mv 953xp][30g 1895s][0t][---] i
Inventory:

Svi ...
  Topic: Moving with speedwalks and maper
Hron

Replies: 5
Views: 6279

PostForum: CMUD General Discussion   Posted: Sun Feb 15, 2015 3:59 pm   Subject: Moving with speedwalks and maper
Hi, i have one more question.
This is how i do things now:
(the names are not relevant ofc)

Character is in location A.
#WALK area B
Here a trigger at location to: #SLOW 5n5s
Here a trigger th ...
  Topic: Map for 2 characters
Hron

Replies: 1
Views: 3482

PostForum: CMUD General Discussion   Posted: Sat Feb 14, 2015 7:32 pm   Subject: Map for 2 characters
Hi,
Is there a way for map to work with 2 logged characters?

At now it works only with main window, and on top of that if i try to edit (pencil walk icon) it goes wild with errors and CMUD crashes ...
  Topic: Moving with speedwalks and maper
Hron

Replies: 5
Views: 6279

PostForum: CMUD General Discussion   Posted: Mon Feb 02, 2015 1:40 am   Subject: Moving with speedwalks and maper
Seriously thanks :)
I spent hours trying to do things with #SLOW #STEP and #PATH...
  Topic: Moving with speedwalks and maper
Hron

Replies: 5
Views: 6279

PostForum: CMUD General Discussion   Posted: Sat Jan 31, 2015 10:25 pm   Subject: Moving with speedwalks and maper
Is there a command to move to a specific room?
Obviously i need that for some kind of automated farm bot.
Im thinkng about a command that does:
#COMMAND "room number"
and my char speedwalks to tha ...
  Topic: Help with Kill/XP track database
Hron

Replies: 1
Views: 3353

PostForum: CMUD General Discussion   Posted: Sun Jan 25, 2015 9:16 pm   Subject: Help with Kill/XP track database
Hi, im struggling with creation of database for kills and xp gained.

this is output from mud i play:

Your kick DISMEMBERS bodyguard!
Bodyguard IS DEAD!!
You receive 2 experience points.


I ...
  Topic: Mapping out Labritynths
Hron

Replies: 3
Views: 4830

PostForum: CMUD General Discussion   Posted: Sat Jan 24, 2015 12:13 am   Subject: Mapping out Labritynths
Thanks!

Another question. It seams i broke something i think.
In configuration i have
Speedwalking: Slow
Automatic step: Match first line of room desc (names sometimes pop in same line as prompt ...
  Topic: Mapping out Labritynths
Hron

Replies: 3
Views: 4830

PostForum: CMUD General Discussion   Posted: Thu Jan 22, 2015 11:25 pm   Subject: Mapping out Labritynths
Hi,
In mud i play random labirynths exist. I know its imposible to map it, becouse there are mobprogs that randomly change exits, but...

Is it posible to map an Entrance to labirynth and Exit from ...
  Topic: Sending "Enter" in Trigger
Hron

Replies: 4
Views: 5612

PostForum: CMUD General Discussion   Posted: Sat Jan 17, 2015 3:35 pm   Subject: Sending "Enter" in Trigger
Thx again!
  Topic: Sending "Enter" in Trigger
Hron

Replies: 4
Views: 5612

PostForum: CMUD General Discussion   Posted: Fri Jan 16, 2015 2:40 am   Subject: Sending "Enter" in Trigger
Thanks,
That solves send "Enter" problem :)
  Topic: Sending "Enter" in Trigger
Hron

Replies: 4
Views: 5612

PostForum: CMUD General Discussion   Posted: Fri Jan 16, 2015 1:47 am   Subject: Sending "Enter" in Trigger
Hello guys,

I have a problem with creating a trigger. This is what i have:

( 2) helm czarnego pionka [10]
( 2) szata czarnego pionka [10]
( 2) zbroj ...
 
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