| Author |
Message |
Topic: Trouble with a #SLOW path and #ALARM triggers |
Gurlok
Replies: 8
Views: 9069
|
Forum: CMUD General Discussion Posted: Mon Dec 24, 2012 7:14 am Subject: Trouble with a #SLOW path and #ALARM triggers |
I have tried #SLOW 1-2 directions and #queue 0 and neither seemed to clear the queue. If I end it prematurely it still continues to try to slow walk me, throwing out bad directions.
I'll continue t ... |
Topic: Trouble with a #SLOW path and #ALARM triggers |
Gurlok
Replies: 8
Views: 9069
|
Forum: CMUD General Discussion Posted: Tue Dec 18, 2012 4:45 am Subject: Trouble with a #SLOW path and #ALARM triggers |
Rahab
Those minor changes worked. I set trigger alarm 2 to the named alarm. I also put the timepattern within the { } as you mentioned.
No more weird behavior with the walking. I think I just ha ... |
Topic: Trouble with a #SLOW path and #ALARM triggers |
Gurlok
Replies: 8
Views: 9069
|
Forum: CMUD General Discussion Posted: Mon Dec 17, 2012 5:55 pm Subject: Trouble with a #SLOW path and #ALARM triggers |
Rahab
I thought trigger 2 Alarm was setting the alarm to 2, which is the time delay between moving rooms. Perhaps I can remove it and only rely on #RESUME a1 to continue my movement.
It appears ... |
Topic: Cmud Freezing |
Gurlok
Replies: 9
Views: 10867
|
Forum: CMUD General Discussion Posted: Mon Dec 17, 2012 6:19 am Subject: Cmud Freezing |
Are you running Windows 7 Home Premium 64 bit?
I would try as MattLofton suggested. Uninstall CMUD and manually remove all of the folders he mentioned in his post. Reboot. Reinstall. |
Topic: Trouble with a #SLOW path and #ALARM triggers |
Gurlok
Replies: 8
Views: 9069
|
Forum: CMUD General Discussion Posted: Mon Dec 17, 2012 6:09 am Subject: Trouble with a #SLOW path and #ALARM triggers |
I have a #PATH set up that will walk me through approx 25 rooms in a circle (the path starts in one room and makes a big loop essentially, ending up back in the first room)
It is saved as "loop"
... |
Topic: Count the number of monsters? |
Gurlok
Replies: 6
Views: 7482
|
Forum: CMUD General Discussion Posted: Sun Dec 16, 2012 6:06 pm Subject: Count the number of monsters? |
Shalimar and MattLofton,
Thank you! I got it working. Part of the problem appears to have been the lines in the #SWITCH command were wrapping and were not on their own lines, indented from the firs ... |
Topic: Count the number of monsters? |
Gurlok
Replies: 6
Views: 7482
|
Forum: CMUD General Discussion Posted: Sun Dec 16, 2012 5:59 pm Subject: Count the number of monsters? |
MattLofton,
Thanks. I moved the final } up a line to be directly behind
#IF ($mobCount>5) {#SAY stop} so that it now looks like this
#IF ($mobCount>5) {#SAY stop}}
That allowed the ... |
Topic: Cmud Freezing |
Gurlok
Replies: 9
Views: 10867
|
Forum: CMUD General Discussion Posted: Sun Dec 16, 2012 5:25 am Subject: Cmud Freezing |
Nickhetrick81,
Odd fix. I am using Win 7 Home Premium as well with Aero enabled and have had no such issues. Has it always occured since you installed Cmud? Have you tried to reenable Aero to see i ... |
Topic: Count the number of monsters? |
Gurlok
Replies: 6
Views: 7482
|
Forum: CMUD General Discussion Posted: Sun Dec 16, 2012 5:09 am Subject: Count the number of monsters? |
After reading the help menu again I see the example for #SWITCH
#SWITCH (@a=1) {a is one}
(@a < 0) {a is negative}
(@a=10) {a is ten}
(@a >= 10) {a is ge ten}
{nothing matched ... |
Topic: Count the number of monsters? |
Gurlok
Replies: 6
Views: 7482
|
Forum: CMUD General Discussion Posted: Sun Dec 16, 2012 4:44 am Subject: Count the number of monsters? |
Shalimar thank you!
Cmud is reporting a parse error when I paste the above into the terminal. "Error parsing command: command list expected"
Let me see if I understand some of the logic behind t ... |
Topic: Count the number of monsters? |
Gurlok
Replies: 6
Views: 7482
|
Forum: CMUD General Discussion Posted: Sat Dec 15, 2012 5:29 am Subject: Count the number of monsters? |
Hi Everyone
I was hoping to get some help on creating a trigger that could identify the number of monsters in a room and then if greater than a certain value, set a variable to true? This would of ... |
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