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  Topic: Trouble with a #SLOW path and #ALARM triggers
Gurlok

Replies: 8
Views: 9069

PostForum: CMUD General Discussion   Posted: Mon Dec 24, 2012 7:14 am   Subject: Trouble with a #SLOW path and #ALARM triggers
I have tried #SLOW 1-2 directions and #queue 0 and neither seemed to clear the queue. If I end it prematurely it still continues to try to slow walk me, throwing out bad directions.

I'll continue t ...
  Topic: Trouble with a #SLOW path and #ALARM triggers
Gurlok

Replies: 8
Views: 9069

PostForum: CMUD General Discussion   Posted: Tue Dec 18, 2012 4:45 am   Subject: Trouble with a #SLOW path and #ALARM triggers
Rahab

Those minor changes worked. I set trigger alarm 2 to the named alarm. I also put the timepattern within the { } as you mentioned.

No more weird behavior with the walking. I think I just ha ...
  Topic: Trouble with a #SLOW path and #ALARM triggers
Gurlok

Replies: 8
Views: 9069

PostForum: CMUD General Discussion   Posted: Mon Dec 17, 2012 5:55 pm   Subject: Trouble with a #SLOW path and #ALARM triggers
Rahab

I thought trigger 2 Alarm was setting the alarm to 2, which is the time delay between moving rooms. Perhaps I can remove it and only rely on #RESUME a1 to continue my movement.

It appears ...
  Topic: Cmud Freezing
Gurlok

Replies: 9
Views: 10867

PostForum: CMUD General Discussion   Posted: Mon Dec 17, 2012 6:19 am   Subject: Cmud Freezing
Are you running Windows 7 Home Premium 64 bit?

I would try as MattLofton suggested. Uninstall CMUD and manually remove all of the folders he mentioned in his post. Reboot. Reinstall.
  Topic: Trouble with a #SLOW path and #ALARM triggers
Gurlok

Replies: 8
Views: 9069

PostForum: CMUD General Discussion   Posted: Mon Dec 17, 2012 6:09 am   Subject: Trouble with a #SLOW path and #ALARM triggers
I have a #PATH set up that will walk me through approx 25 rooms in a circle (the path starts in one room and makes a big loop essentially, ending up back in the first room)

It is saved as "loop"
...
  Topic: Count the number of monsters?
Gurlok

Replies: 6
Views: 7482

PostForum: CMUD General Discussion   Posted: Sun Dec 16, 2012 6:06 pm   Subject: Count the number of monsters?
Shalimar and MattLofton,

Thank you! I got it working. Part of the problem appears to have been the lines in the #SWITCH command were wrapping and were not on their own lines, indented from the firs ...
  Topic: Count the number of monsters?
Gurlok

Replies: 6
Views: 7482

PostForum: CMUD General Discussion   Posted: Sun Dec 16, 2012 5:59 pm   Subject: Count the number of monsters?
MattLofton,

Thanks. I moved the final } up a line to be directly behind

#IF ($mobCount>5) {#SAY stop} so that it now looks like this

#IF ($mobCount>5) {#SAY stop}}

That allowed the ...
  Topic: Cmud Freezing
Gurlok

Replies: 9
Views: 10867

PostForum: CMUD General Discussion   Posted: Sun Dec 16, 2012 5:25 am   Subject: Cmud Freezing
Nickhetrick81,

Odd fix. I am using Win 7 Home Premium as well with Aero enabled and have had no such issues. Has it always occured since you installed Cmud? Have you tried to reenable Aero to see i ...
  Topic: Count the number of monsters?
Gurlok

Replies: 6
Views: 7482

PostForum: CMUD General Discussion   Posted: Sun Dec 16, 2012 5:09 am   Subject: Count the number of monsters?
After reading the help menu again I see the example for #SWITCH

#SWITCH (@a=1) {a is one}
(@a < 0) {a is negative}
(@a=10) {a is ten}
(@a >= 10) {a is ge ten}
{nothing matched ...
  Topic: Count the number of monsters?
Gurlok

Replies: 6
Views: 7482

PostForum: CMUD General Discussion   Posted: Sun Dec 16, 2012 4:44 am   Subject: Count the number of monsters?
Shalimar thank you!

Cmud is reporting a parse error when I paste the above into the terminal. "Error parsing command: command list expected"

Let me see if I understand some of the logic behind t ...
  Topic: Count the number of monsters?
Gurlok

Replies: 6
Views: 7482

PostForum: CMUD General Discussion   Posted: Sat Dec 15, 2012 5:29 am   Subject: Count the number of monsters?
Hi Everyone

I was hoping to get some help on creating a trigger that could identify the number of monsters in a room and then if greater than a certain value, set a variable to true? This would of ...
 
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