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  Topic: Working Damaged Equipment Code (Need Help)
Fitzwilliam

Replies: 1
Views: 3399

PostForum: zMUD General Discussion   Posted: Mon Sep 04, 2006 5:02 pm   Subject: Working Damaged Equipment Code (Need Help)
This is code someone wrote to keep track of damage to equipment on Realms of Despair. When equipment is damaged, this code will keep track and if it gets too damaged it will remove the item before it ...
  Topic: Spellup Revisited
Fitzwilliam

Replies: 9
Views: 12535

PostForum: zMUD General Discussion   Posted: Wed Aug 30, 2006 8:15 pm   Subject: Spellup Revisited
I have the core of the concept working right now. You can see now how paltry my skills are. This is the best I can do so far :O

OVERVIEW: You type AF to check what spells are active/inactive and yo ...
  Topic: Spellup Revisited
Fitzwilliam

Replies: 9
Views: 12535

PostForum: zMUD General Discussion   Posted: Tue Aug 29, 2006 10:27 pm   Subject: Spellup Revisited
Thank you so much for your analysis--a lot of that information I can really use!

My big stumbling block is STILL the AFFECT trigger. I cannot seem to make it work. Can you give me a code snippet of ...
  Topic: Spellup Revisited
Fitzwilliam

Replies: 9
Views: 12535

PostForum: zMUD General Discussion   Posted: Tue Aug 29, 2006 7:28 am   Subject: Spellup Revisited
I am really pulling my hair out with this and could use some more expert help.

----------------------------------------------------
PROBLEM 1. What trigger will match the pattern for my AFFECT com ...
  Topic: Spellup Revisited
Fitzwilliam

Replies: 9
Views: 12535

PostForum: zMUD General Discussion   Posted: Sun Aug 27, 2006 12:38 am   Subject: Spellup Revisited
You will need a trigger to check your aff list as soon as you end combat. Same goes for being asleep and also if you don't have enough mana to cast a certain spell at any given time.

This is what I ...
  Topic: Spellup Revisited
Fitzwilliam

Replies: 9
Views: 12535

PostForum: zMUD General Discussion   Posted: Sat Aug 26, 2006 5:14 pm   Subject: Spellup Revisited
I have been reading the different posts on spellup scripts and am a bit puzzled.

I am just looking for a script that will keep my spells up continually without having to type anything.

Do I need ...
  Topic: Prompt Trigger Question
Fitzwilliam

Replies: 6
Views: 9155

PostForum: zMUD General Discussion   Posted: Sat Aug 26, 2006 4:40 pm   Subject: Prompt Trigger Question
Thank you for the information you two.
  Topic: Prompt Trigger Question
Fitzwilliam

Replies: 6
Views: 9155

PostForum: zMUD General Discussion   Posted: Sat Aug 26, 2006 12:45 am   Subject: Prompt Trigger Question
Thank you for the reply! I probably am misunderstanding. Feed has to be done during a combat and if it hits it steals a few points to keep your BP (Blood Points) up.

You use BP like mana so if you ...
  Topic: Prompt Trigger Question
Fitzwilliam

Replies: 6
Views: 9155

PostForum: zMUD General Discussion   Posted: Fri Aug 25, 2006 3:37 am   Subject: Prompt Trigger Question
On Realms of Despair I am playing with a vampire. There is a feed command when you start to go low on BP (blood points).

I was thinking that it might be nice to have zMud activate the feed command ...
  Topic: Ctrl-Click to Attack?
Fitzwilliam

Replies: 2
Views: 4365

PostForum: zMUD General Discussion   Posted: Thu Aug 24, 2006 10:37 pm   Subject: Ctrl-Click to Attack?
That is working perfectly and will do just as nicely.

Thank you, Vitae
  Topic: Ctrl-Click to Attack?
Fitzwilliam

Replies: 2
Views: 4365

PostForum: zMUD General Discussion   Posted: Thu Aug 24, 2006 5:04 pm   Subject: Ctrl-Click to Attack?
I know this involves %selword but I just would like to be able to ctrl-click on a mob's name and have it 'kill %selword.'

Or something like that.

Is this a good way to do this (assuming it can b ...
 
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