Author |
Message |
Topic: Targetting problems... |
EMG
Replies: 6
Views: 8582
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Forum: zMUD General Discussion Posted: Mon Mar 04, 2002 1:02 pm Subject: Targetting problems... |
Erk, seems I should apologise.
My previous comment was not intented to be taken seriously, if I had wished otherwise I'd have replaced the smilie with a full-stop, and left it at that. As for my i ... |
Topic: Targetting problems... |
EMG
Replies: 6
Views: 8582
|
Forum: zMUD General Discussion Posted: Wed Feb 20, 2002 7:49 pm Subject: Targetting problems... |
And I thought you guys were gurus ;)
Ah well, thanks for the tip *smile*
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Topic: Targetting problems... |
EMG
Replies: 6
Views: 8582
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Forum: zMUD General Discussion Posted: Sat Feb 16, 2002 1:13 pm Subject: Targetting problems... |
In my MUD, in order to cast a spell at a specific creature, you must use its individual identifying number, such as 'werewolf1234'. All identifying numbers in a location can be gathered by typing 'in ... |
Topic: Automatic Command Scrollback... |
EMG
Replies: 4
Views: 9994
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Forum: zMUD General Discussion Posted: Sun Dec 30, 2001 3:25 pm Subject: Automatic Command Scrollback... |
Erk, new problem.
If the last command was part of a script, eg: #IF (@Combat_Bot="ON" AND @Fighting="TRUE") {cast flamedart @target} {}
(the one that I've just the problem w ... |
Topic: Automatic Command Scrollback... |
EMG
Replies: 4
Views: 9994
|
Forum: zMUD General Discussion Posted: Sun Dec 30, 2001 3:20 pm Subject: Automatic Command Scrollback... |
Thanks - works like a charm on single commands!
The problem is with triggers - mutiple commands sent simulataneously...no way to check which command needs to be repeated...still, better than nothin ... |
Topic: Automatic Command Scrollback... |
EMG
Replies: 4
Views: 9994
|
Forum: zMUD General Discussion Posted: Sun Dec 30, 2001 2:24 pm Subject: Automatic Command Scrollback... |
Hi all,
Simple problem, but I can't work out how to do it...
In the MUD I play, it is possible for your nose to get broken. Whilst this is the case, your commands will randomly be replaced by t ... |
Topic: SSH Support? |
EMG
Replies: 41
Views: 84271
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Forum: zMUD General Discussion Posted: Tue Nov 06, 2001 6:41 pm Subject: SSH Support? |
...Yep, me again.
Firstly - sorry to keep imposing on your time, you must be tired of hearing from me by now, but the help is appreciated and hopefully I'm close to a solution...or an impass...eith ... |
Topic: SSH Support? |
EMG
Replies: 41
Views: 84271
|
Forum: zMUD General Discussion Posted: Fri Nov 02, 2001 9:20 pm Subject: SSH Support? |
:)
Hmm, this looks promising...
But I've run into a problem. (Not entirely sure I'm doing this right)
I'm connecting to my network's SSH server, from where I can access Telnet controls.
So, wh ... |
Topic: SSH Support? |
EMG
Replies: 41
Views: 84271
|
Forum: zMUD General Discussion Posted: Fri Oct 19, 2001 8:51 am Subject: SSH Support? |
Doh.
Thanks for the reply anyways.
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Topic: SSH Support? |
EMG
Replies: 41
Views: 84271
|
Forum: zMUD General Discussion Posted: Fri Oct 19, 2001 12:47 am Subject: SSH Support? |
Hi there,
I too am suddenly in dire need of SSH support, since in my network's current state this is the only way I can connect to the MUD I play, this is likely to remain for the foreseeable futur ... |
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