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  Topic: Targetting problems...
EMG

Replies: 6
Views: 8582

PostForum: zMUD General Discussion   Posted: Mon Mar 04, 2002 1:02 pm   Subject: Targetting problems...
Erk, seems I should apologise.

My previous comment was not intented to be taken seriously, if I had wished otherwise I'd have replaced the smilie with a full-stop, and left it at that. As for my i ...
  Topic: Targetting problems...
EMG

Replies: 6
Views: 8582

PostForum: zMUD General Discussion   Posted: Wed Feb 20, 2002 7:49 pm   Subject: Targetting problems...
And I thought you guys were gurus ;)

Ah well, thanks for the tip *smile*



  Topic: Targetting problems...
EMG

Replies: 6
Views: 8582

PostForum: zMUD General Discussion   Posted: Sat Feb 16, 2002 1:13 pm   Subject: Targetting problems...
In my MUD, in order to cast a spell at a specific creature, you must use its individual identifying number, such as 'werewolf1234'. All identifying numbers in a location can be gathered by typing 'in ...
  Topic: Automatic Command Scrollback...
EMG

Replies: 4
Views: 9994

PostForum: zMUD General Discussion   Posted: Sun Dec 30, 2001 3:25 pm   Subject: Automatic Command Scrollback...
Erk, new problem.

If the last command was part of a script, eg: #IF (@Combat_Bot="ON" AND @Fighting="TRUE") {cast flamedart @target} {}

(the one that I've just the problem w ...
  Topic: Automatic Command Scrollback...
EMG

Replies: 4
Views: 9994

PostForum: zMUD General Discussion   Posted: Sun Dec 30, 2001 3:20 pm   Subject: Automatic Command Scrollback...
Thanks - works like a charm on single commands!

The problem is with triggers - mutiple commands sent simulataneously...no way to check which command needs to be repeated...still, better than nothin ...
  Topic: Automatic Command Scrollback...
EMG

Replies: 4
Views: 9994

PostForum: zMUD General Discussion   Posted: Sun Dec 30, 2001 2:24 pm   Subject: Automatic Command Scrollback...
Hi all,

Simple problem, but I can't work out how to do it...

In the MUD I play, it is possible for your nose to get broken. Whilst this is the case, your commands will randomly be replaced by t ...
  Topic: SSH Support?
EMG

Replies: 41
Views: 84271

PostForum: zMUD General Discussion   Posted: Tue Nov 06, 2001 6:41 pm   Subject: SSH Support?
...Yep, me again.

Firstly - sorry to keep imposing on your time, you must be tired of hearing from me by now, but the help is appreciated and hopefully I'm close to a solution...or an impass...eith ...
  Topic: SSH Support?
EMG

Replies: 41
Views: 84271

PostForum: zMUD General Discussion   Posted: Fri Nov 02, 2001 9:20 pm   Subject: SSH Support?
:)
Hmm, this looks promising...

But I've run into a problem. (Not entirely sure I'm doing this right)

I'm connecting to my network's SSH server, from where I can access Telnet controls.
So, wh ...
  Topic: SSH Support?
EMG

Replies: 41
Views: 84271

PostForum: zMUD General Discussion   Posted: Fri Oct 19, 2001 8:51 am   Subject: SSH Support?


Doh.

Thanks for the reply anyways.

  Topic: SSH Support?
EMG

Replies: 41
Views: 84271

PostForum: zMUD General Discussion   Posted: Fri Oct 19, 2001 12:47 am   Subject: SSH Support?
Hi there,

I too am suddenly in dire need of SSH support, since in my network's current state this is the only way I can connect to the MUD I play, this is likely to remain for the foreseeable futur ...
 
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