Author |
Message |
Topic: Ignoring extra room information with automapper. |
Deavr
Replies: 4
Views: 8064
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Forum: zMUD General Discussion Posted: Wed Oct 01, 2003 12:21 am Subject: Ignoring extra room information with automapper. |
Thanks for the thought but unfortunately no, and these days more and more of them are not even in Proper Case. It's a deliberate conspiracy I tell you to make mapping difficult.  |
Topic: Ignoring extra room information with automapper. |
Deavr
Replies: 4
Views: 8064
|
Forum: zMUD General Discussion Posted: Tue Sep 30, 2003 8:31 am Subject: Ignoring extra room information with automapper. |
Thanks for suggestions
But I'm using 6.16 so no conditions. I'v tried mapping on 6.62 and with all the respect in the world to Zugg ... it bites .
I tried the first two triggers and it will not ... |
Topic: Ignoring extra room information with automapper. |
Deavr
Replies: 4
Views: 8064
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Forum: zMUD General Discussion Posted: Fri Sep 26, 2003 3:36 am Subject: Ignoring extra room information with automapper. |
A typical room from my diku mud in brief mode looks like:
A foul, twisting alley
<758/774hp 845/973m 605/844mv 15113tnl 6 AM standing>
By using auto configure in full mode with di ... |
Topic: I just wanted to say Thank You to Charbal. |
Deavr
Replies: 1
Views: 3947
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Forum: zMUD General Discussion Posted: Mon Sep 22, 2003 3:28 am Subject: I just wanted to say Thank You to Charbal. |
One other point, I was afraid it would mess up the links but no, by some magic all the links updated too.
I'm so happy.
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Topic: I just wanted to say Thank You to Charbal. |
Deavr
Replies: 1
Views: 3947
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Forum: zMUD General Discussion Posted: Mon Sep 22, 2003 3:12 am Subject: I just wanted to say Thank You to Charbal. |
I had exactly the problem with bringing together a large number of maps into one map with duplicate room numbers. This was messing up my autoflee room selecting script.
I searched and found the li ... |
Topic: Downloading ZMud 6.62 |
Deavr
Replies: 1
Views: 3967
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Forum: zMUD General Discussion Posted: Thu May 22, 2003 2:17 am Subject: Downloading ZMud 6.62 |
Nevermind got it to work by just typing:
http://www.zuggsoft.com/files/zmud662.exe
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Topic: Downloading ZMud 6.62 |
Deavr
Replies: 1
Views: 3967
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Forum: zMUD General Discussion Posted: Thu May 22, 2003 2:15 am Subject: Downloading ZMud 6.62 |
I've been trying for two days now, and it just seems to time out when I click on the download button.
I tried heaps of the Mirror, either broken links or Ver 6.16.
The 'how to make a mirror' page he ... |
Topic: Loose the last char of previous string in a list |
Deavr
Replies: 2
Views: 4157
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Forum: zMUD General Discussion Posted: Tue May 20, 2003 7:37 am Subject: Loose the last char of previous string in a list |
I'm using the below script to set a stringlist of targets:
#ONINPUT {^t(%d) (%w)$} {#gag;#var targetlist %replaceitem( %2, %1, @targetlist);#Echo Target %1 = %item( @targetlist, %1)}
My intent is ... |
Topic: Char names/icons getting mixed up. |
Deavr
Replies: 4
Views: 5474
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Forum: zMUD General Discussion Posted: Fri Nov 01, 2002 7:17 am Subject: Char names/icons getting mixed up. |
I was writing the below and figured it out, I had saved layout using the Layout-->Save Layout... menu option, this was causing my problem, I de-selected the 'Use Layout' checkbox and the chars all ... |
Topic: Char names/icons getting mixed up. |
Deavr
Replies: 4
Views: 5474
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Forum: zMUD General Discussion Posted: Mon Oct 28, 2002 5:33 am Subject: Char names/icons getting mixed up. |
I have a problem with two icons for two chars for the same mud.
When I click on 'Char1' it seems to open 'Char2'. Even in offline mode for Char1, I type #char resulting in Char2.
I once deleted ... |
Topic: Inserting a colored word in the middle of text |
Deavr
Replies: 1
Views: 5250
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Forum: zMUD General Discussion Posted: Fri Oct 18, 2002 7:17 am Subject: Inserting a colored word in the middle of text |
I have this trigger to effectivly insert the '*Fly*' after I see 'potion of lightness'. It is desirable not to put an echo on the next line for spam reasons.
I would really like to color the '*fly*' ... |
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