Register to post in forums, or Log in to your existing account
 
:
Search found 7 matches for:
Page 1 of 1
Author Message
  Topic: zMUD Speedwalk parser? (***SOLVED***)
CodeMaster Rapture

Replies: 3
Views: 4910

PostForum: zMUD General Discussion   Posted: Sun Feb 26, 2006 4:02 am   Subject: zMUD Speedwalk parser? (***SOLVED***)
Well, I figured out what caused the problem. I still don't know why tho. The nested %literal added the "we" characters and the nested %stripq() prevented it from being expanded. Why is it the larger v ...
  Topic: zMUD Speedwalk parser? (***SOLVED***)
CodeMaster Rapture

Replies: 3
Views: 4910

PostForum: zMUD General Discussion   Posted: Sun Feb 26, 2006 3:52 am   Subject: zMUD Speedwalk parser? (***SOLVED***)
Well, I've gotten some headway due to your suggestion. Although I think I may have found a bug and/or limitation of zMUD 7.21 with built-in functions.

Here's a working alias:

//Empty the variabl ...
  Topic: zMUD Speedwalk parser? (***SOLVED***)
CodeMaster Rapture

Replies: 3
Views: 4910

PostForum: zMUD General Discussion   Posted: Sat Feb 25, 2006 9:22 pm   Subject: zMUD Speedwalk parser? (***SOLVED***)
Hey all,

I play on a mud that has a built-in speedwalking system. It is much faster to use this than the zMUD flavor. So, I'm trying to come up with a simple alias to convert a zmud path into a spe ...
  Topic: Limit String List
CodeMaster Rapture

Replies: 4
Views: 6621

PostForum: zMUD General Discussion   Posted: Sat Feb 25, 2006 7:27 pm   Subject: Limit String List
Here's a method I use... rather ugly tho:


#var temp ""
#loop {1,30} {%additem(%pop(YOUR_LIST),@temp)}
#var YOUR_LIST ""
#loop {1,30 ...
  Topic: MXP Snippets..
CodeMaster Rapture

Replies: 1
Views: 2674

PostForum: zMUD General Discussion   Posted: Sun Feb 01, 2004 12:28 am   Subject: MXP Snippets..
I am unsure if anyone on here is a coder... but I am trying to implement MXP on my dystopia based mud (redundant, i know, but it gives me something challenging to do).

I put in Brian Gaverson's MXP ...
  Topic: Bot Check Script.
CodeMaster Rapture

Replies: 6
Views: 9605

PostForum: zMUD General Discussion   Posted: Sat Jan 31, 2004 12:17 am   Subject: Bot Check Script.
Thank you for your input. I have done all of what you have mentioned. I don't punish first timers, nor do I post it globally. I have had to a couple times (due to rather nasty players who thought I wa ...
  Topic: Bot Check Script.
CodeMaster Rapture

Replies: 6
Views: 9605

PostForum: zMUD General Discussion   Posted: Fri Jan 30, 2004 11:00 pm   Subject: Bot Check Script.
Hello all,

I am a coder/owner who is tired of dealing with constant 'botters'. I enforce the rules, but i get ignored. I have nuked, banned, silenced, 0-exped and all I get is negativity/loss of pl ...
 
Page 1 of 1
All times are GMT
© 2009 Zugg Software. Hosted on Wolfpaw.net