| Author |
Message |
Topic: zMUD Speedwalk parser? (***SOLVED***) |
CodeMaster Rapture
Replies: 3
Views: 4910
|
Forum: zMUD General Discussion Posted: Sun Feb 26, 2006 4:02 am Subject: zMUD Speedwalk parser? (***SOLVED***) |
| Well, I figured out what caused the problem. I still don't know why tho. The nested %literal added the "we" characters and the nested %stripq() prevented it from being expanded. Why is it the larger v ... |
Topic: zMUD Speedwalk parser? (***SOLVED***) |
CodeMaster Rapture
Replies: 3
Views: 4910
|
Forum: zMUD General Discussion Posted: Sun Feb 26, 2006 3:52 am Subject: zMUD Speedwalk parser? (***SOLVED***) |
Well, I've gotten some headway due to your suggestion. Although I think I may have found a bug and/or limitation of zMUD 7.21 with built-in functions.
Here's a working alias:
//Empty the variabl ... |
Topic: zMUD Speedwalk parser? (***SOLVED***) |
CodeMaster Rapture
Replies: 3
Views: 4910
|
Forum: zMUD General Discussion Posted: Sat Feb 25, 2006 9:22 pm Subject: zMUD Speedwalk parser? (***SOLVED***) |
Hey all,
I play on a mud that has a built-in speedwalking system. It is much faster to use this than the zMUD flavor. So, I'm trying to come up with a simple alias to convert a zmud path into a spe ... |
Topic: Limit String List |
CodeMaster Rapture
Replies: 4
Views: 6621
|
Forum: zMUD General Discussion Posted: Sat Feb 25, 2006 7:27 pm Subject: Limit String List |
Here's a method I use... rather ugly tho:
#var temp ""
#loop {1,30} {%additem(%pop(YOUR_LIST),@temp)}
#var YOUR_LIST ""
#loop {1,30 ... |
Topic: MXP Snippets.. |
CodeMaster Rapture
Replies: 1
Views: 2674
|
Forum: zMUD General Discussion Posted: Sun Feb 01, 2004 12:28 am Subject: MXP Snippets.. |
I am unsure if anyone on here is a coder... but I am trying to implement MXP on my dystopia based mud (redundant, i know, but it gives me something challenging to do).
I put in Brian Gaverson's MXP ... |
Topic: Bot Check Script. |
CodeMaster Rapture
Replies: 6
Views: 9605
|
Forum: zMUD General Discussion Posted: Sat Jan 31, 2004 12:17 am Subject: Bot Check Script. |
| Thank you for your input. I have done all of what you have mentioned. I don't punish first timers, nor do I post it globally. I have had to a couple times (due to rather nasty players who thought I wa ... |
Topic: Bot Check Script. |
CodeMaster Rapture
Replies: 6
Views: 9605
|
Forum: zMUD General Discussion Posted: Fri Jan 30, 2004 11:00 pm Subject: Bot Check Script. |
Hello all,
I am a coder/owner who is tired of dealing with constant 'botters'. I enforce the rules, but i get ignored. I have nuked, banned, silenced, 0-exped and all I get is negativity/loss of pl ... |
| |