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  Topic: Capture Window not working correctly
Celerra7

Replies: 1
Views: 5692

PostForum: CMUD General Discussion   Posted: Sat May 04, 2013 2:38 am   Subject: Capture Window not working correctly
CMUD Pro 3.34
Has anyone seen this or solved it?
When capturing text from main window to an alternate gossip, tell, say, auc, etc. window, I get html output:

Main window:

say 'hello there'
yo ...
  Topic: cmud mapper
Celerra7

Replies: 2
Views: 8579

PostForum: CMUD General Discussion   Posted: Mon Feb 25, 2013 7:59 pm   Subject: cmud mapper
Currently experiencing the same issue. No matter what session I open, last DB opened will open again when restarting CMUD (3.33a). Tried the save layout suggestion above, no change. Last database w ...
  Topic: #CAPTURE problem
Celerra7

Replies: 9
Views: 14029

PostForum: CMUD General Discussion   Posted: Tue Jul 26, 2011 12:49 pm   Subject: #CAPTURE problem
I will certainly try that (doh, should have thought of that before - thanks). The crazy thing is, it will start out for about 5-10 minutes of normal captures and transfers to comwin, but it's like a ...
  Topic: #CAPTURE problem
Celerra7

Replies: 9
Views: 14029

PostForum: CMUD General Discussion   Posted: Mon Jul 25, 2011 12:54 pm   Subject: #CAPTURE problem
Any thoughts on this? Thanks for your time.
  Topic: #CAPTURE problem
Celerra7

Replies: 9
Views: 14029

PostForum: CMUD General Discussion   Posted: Tue Jul 19, 2011 2:55 am   Subject: #CAPTURE problem
Mud situation: Standing in bank, executing 2 commands: a) L for look, and b) BAL for balance. Balance reply triggers bank update AND a copy of the TELL to the COMWIN window

Debug Output:


2 ...
  Topic: Trigger creating extraneous variable
Celerra7

Replies: 6
Views: 11385

PostForum: CMUD General Discussion   Posted: Mon Jul 18, 2011 3:46 pm   Subject: Trigger creating extraneous variable
MATT,

Revisiting this topic, and using the Compatibility report for the first time, I used the explicit variables in the following trigger, but got a Report issue.

Trigger:

<trigger name=" ...
  Topic: #CAPTURE problem
Celerra7

Replies: 9
Views: 14029

PostForum: CMUD General Discussion   Posted: Mon Jul 18, 2011 1:13 pm   Subject: #CAPTURE problem
Thank you. I will record the debugger and my #CAPTURE output window. Should I post it here, or send it to you directly?
  Topic: #CAPTURE problem
Celerra7

Replies: 9
Views: 14029

PostForum: CMUD General Discussion   Posted: Wed Jul 13, 2011 4:13 pm   Subject: #CAPTURE problem
Thank you for the suggestion. Preferences for COMWIN already set to CAPTURE MXP. Any other suggestions I can look at?
  Topic: #CAPTURE problem
Celerra7

Replies: 9
Views: 14029

PostForum: CMUD General Discussion   Posted: Wed Jul 13, 2011 1:40 pm   Subject: #CAPTURE problem
I have a simple trigger that captures communication text (tells, says, auction channels, etc.) and copies to a separate window, so I don't have to scroll back up through my main session window to see ...
  Topic: #WAITFOR with multiple options?
Celerra7

Replies: 3
Views: 6977

PostForum: CMUD General Discussion   Posted: Mon Jul 11, 2011 3:11 pm   Subject: #WAITFOR with multiple options?
Perfect! Works great. Thanks for the info.
  Topic: #WAITFOR with multiple options?
Celerra7

Replies: 3
Views: 6977

PostForum: CMUD General Discussion   Posted: Fri Jul 08, 2011 2:33 pm   Subject: #WAITFOR with multiple options?
I want to do a search through spellbooks. I take a "look" at the books in a drop room, put them in an array, and "examine" them 1 at a time to see if I need to learn anything from it. I want the scr ...
  Topic: Changing a Multistate Button state using cmd line or script [SOLVED]
Celerra7

Replies: 3
Views: 6972

PostForum: CMUD General Discussion   Posted: Mon Jan 17, 2011 9:46 pm   Subject: Changing a Multistate Button state using cmd line or script - RESOLVED
Zugg,

Man, that works so great. I was using the Button Variable to read what the state of the button was - never thought to change the variable in order to set the state. That's so cool, and work ...
  Topic: Changing a Multistate Button state using cmd line or script [SOLVED]
Celerra7

Replies: 3
Views: 6972

PostForum: CMUD General Discussion   Posted: Sun Jan 16, 2011 10:08 pm   Subject: Changing a Multistate Button state using cmd line or script [SOLVED]
I am trying to activate a specific state within a multistate button using the #BU command. This works fine with toggle buttons: #BU <button_id> 0 or #BU <button_id> 1. These work fine ...
  Topic: Map walks not working for SLOW and SAFE walks
Celerra7

Replies: 2
Views: 5916

PostForum: CMUD General Discussion   Posted: Thu Dec 30, 2010 3:36 am   Subject: Map walks not working for SLOW and SAFE walks
Thanks for the suggestion. Confirmed. I even did a reconfig to make sure. And, from the manual movement demo of the Mud output, the map keeps track of my moves. The map keeps perfect track of my m ...
  Topic: Map walks not working for SLOW and SAFE walks
Celerra7

Replies: 2
Views: 5916

PostForum: CMUD General Discussion   Posted: Thu Dec 30, 2010 2:01 am   Subject: Map walks not working for SLOW and SAFE walks
Trying to use the map for moving around. If SpeedWalk Mode is set to FAST MODE, I can double click on any room and am moved to that room. Of course, this is not the "safest" mode of travel, especial ...
  Topic: cMUD Map - how to gray out room connector lines for other levels
Celerra7

Replies: 4
Views: 10393

PostForum: CMUD General Discussion   Posted: Sun Dec 26, 2010 10:47 pm   Subject: cMUD Map - how to gray out room connector lines for other levels
I agree with you on the SOLID ON appearance... the connectors are drawn in the color of the rooms for that level.

But I disagree with you on SOLID OFF appearance (the option I had chosen for both ...
  Topic: cMUD Map - how to gray out room connector lines for other levels
Celerra7

Replies: 4
Views: 10393

PostForum: CMUD General Discussion   Posted: Sun Dec 26, 2010 9:14 pm   Subject: cMUD Map - how to gray out room connector lines for other levels
Wondering how to turn off room connector lines for the level BELOW current level (ie, I am standing on level 0, and seeing room connector lines on level -1). In version 2.37, rooms BELOW current leve ...
  Topic: Script Error when using blank #SHOW command inside #IF statement
Celerra7

Replies: 2
Views: 6063

PostForum: CMUD General Discussion   Posted: Sun Dec 26, 2010 9:09 pm   Subject: Script Error when using blank #SHOW command inside #IF statement
Missed that one. I assumed, since the previous version 2.37 did not need a component to it, 3.33 doesn't. It also says in the documentation that SAY and SHOW are the same, except for how linefeeds a ...
  Topic: Script Error when using blank #SHOW command inside #IF statement
Celerra7

Replies: 2
Views: 6063

PostForum: CMUD General Discussion   Posted: Sun Dec 26, 2010 7:52 pm   Subject: Script Error when using blank #SHOW command inside #IF statement
There seems to be an error in either the #SHOW command or the #IF command. In the following example, I am just trying to space out my info on the screen. I am receiving an error..

ERROR: Trigger ...
  Topic: Trigger creating extraneous variable
Celerra7

Replies: 6
Views: 11385

PostForum: CMUD General Discussion   Posted: Wed Oct 20, 2010 2:55 am   Subject: Trigger creating extraneous variable
Matt,

I have 2 packages open, 1 for the character logged on, and 1 for the mud in general (thus the GLOBAL module) that contains the active window. Thus, as I understand you to say... Anything bui ...
  Topic: Trigger creating extraneous variable
Celerra7

Replies: 6
Views: 11385

PostForum: CMUD General Discussion   Posted: Tue Oct 19, 2010 11:20 pm   Subject: Trigger creating extraneous variable
Zugg,

Thanks for the suggestions. There is another trigger that does happen while SAC_Save1 is waiting on the "Saving Items." response (a read of the prompt, separating out HP, Mana, AC, etc.). B ...
  Topic: Trigger creating extraneous variable
Celerra7

Replies: 6
Views: 11385

PostForum: CMUD General Discussion   Posted: Tue Oct 19, 2010 9:25 pm   Subject: Trigger creating extraneous variable
I have a Trigger that fires on the death of a MOB that I am fighting.

#SHOW Firing SAC_Save1
$temp_rtXP = @rtXP
sac
#WAITFOR {Saving items.}
#MATH kills (@kills+1)
#MATH xp_run (@rtXP-@xp_star ...
  Topic: Mapper and Door issues
Celerra7

Replies: 1
Views: 4566

PostForum: CMUD General Discussion   Posted: Wed Feb 24, 2010 8:33 pm   Subject: Mapper and Door issues
Never Mind.

Found it under mapper configuration, rooms, ... needed to change opening scripting to be OPEN %2 %1. The default just says OPEN %1. %1 refers to direction, %2 refers to door name, bei ...
  Topic: Package Editor difficulties
Celerra7

Replies: 4
Views: 7140

PostForum: CMUD General Discussion   Posted: Wed Feb 24, 2010 5:54 pm   Subject: Package Editor difficulties
Thanks, MattLofton. This restored the editor (clicked my web browser, then returned to cMUD and opened editor). Voila, all settings are visible again.

Have not tried the Restore default layout op ...
  Topic: Set Font Size on Gauge?
Celerra7

Replies: 3
Views: 6227

PostForum: CMUD General Discussion   Posted: Wed Feb 24, 2010 5:50 pm   Subject: Set Font Size on Gauge?
Thank you. I will await the next version with hopes of seeing this feature.
-Celerra7
 
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