| Author |
Message |
Topic: Capture Window not working correctly |
Celerra7
Replies: 1
Views: 5692
|
Forum: CMUD General Discussion Posted: Sat May 04, 2013 2:38 am Subject: Capture Window not working correctly |
CMUD Pro 3.34
Has anyone seen this or solved it?
When capturing text from main window to an alternate gossip, tell, say, auc, etc. window, I get html output:
Main window:
say 'hello there'
yo ... |
Topic: cmud mapper |
Celerra7
Replies: 2
Views: 8579
|
Forum: CMUD General Discussion Posted: Mon Feb 25, 2013 7:59 pm Subject: cmud mapper |
| Currently experiencing the same issue. No matter what session I open, last DB opened will open again when restarting CMUD (3.33a). Tried the save layout suggestion above, no change. Last database w ... |
Topic: #CAPTURE problem |
Celerra7
Replies: 9
Views: 14029
|
Forum: CMUD General Discussion Posted: Tue Jul 26, 2011 12:49 pm Subject: #CAPTURE problem |
| I will certainly try that (doh, should have thought of that before - thanks). The crazy thing is, it will start out for about 5-10 minutes of normal captures and transfers to comwin, but it's like a ... |
Topic: #CAPTURE problem |
Celerra7
Replies: 9
Views: 14029
|
Forum: CMUD General Discussion Posted: Mon Jul 25, 2011 12:54 pm Subject: #CAPTURE problem |
| Any thoughts on this? Thanks for your time. |
Topic: #CAPTURE problem |
Celerra7
Replies: 9
Views: 14029
|
Forum: CMUD General Discussion Posted: Tue Jul 19, 2011 2:55 am Subject: #CAPTURE problem |
Mud situation: Standing in bank, executing 2 commands: a) L for look, and b) BAL for balance. Balance reply triggers bank update AND a copy of the TELL to the COMWIN window
Debug Output:
2 ... |
Topic: Trigger creating extraneous variable |
Celerra7
Replies: 6
Views: 11385
|
Forum: CMUD General Discussion Posted: Mon Jul 18, 2011 3:46 pm Subject: Trigger creating extraneous variable |
MATT,
Revisiting this topic, and using the Compatibility report for the first time, I used the explicit variables in the following trigger, but got a Report issue.
Trigger:
<trigger name=" ... |
Topic: #CAPTURE problem |
Celerra7
Replies: 9
Views: 14029
|
Forum: CMUD General Discussion Posted: Mon Jul 18, 2011 1:13 pm Subject: #CAPTURE problem |
| Thank you. I will record the debugger and my #CAPTURE output window. Should I post it here, or send it to you directly? |
Topic: #CAPTURE problem |
Celerra7
Replies: 9
Views: 14029
|
Forum: CMUD General Discussion Posted: Wed Jul 13, 2011 4:13 pm Subject: #CAPTURE problem |
| Thank you for the suggestion. Preferences for COMWIN already set to CAPTURE MXP. Any other suggestions I can look at? |
Topic: #CAPTURE problem |
Celerra7
Replies: 9
Views: 14029
|
Forum: CMUD General Discussion Posted: Wed Jul 13, 2011 1:40 pm Subject: #CAPTURE problem |
| I have a simple trigger that captures communication text (tells, says, auction channels, etc.) and copies to a separate window, so I don't have to scroll back up through my main session window to see ... |
Topic: #WAITFOR with multiple options? |
Celerra7
Replies: 3
Views: 6977
|
Forum: CMUD General Discussion Posted: Mon Jul 11, 2011 3:11 pm Subject: #WAITFOR with multiple options? |
| Perfect! Works great. Thanks for the info. |
Topic: #WAITFOR with multiple options? |
Celerra7
Replies: 3
Views: 6977
|
Forum: CMUD General Discussion Posted: Fri Jul 08, 2011 2:33 pm Subject: #WAITFOR with multiple options? |
| I want to do a search through spellbooks. I take a "look" at the books in a drop room, put them in an array, and "examine" them 1 at a time to see if I need to learn anything from it. I want the scr ... |
Topic: Changing a Multistate Button state using cmd line or script [SOLVED] |
Celerra7
Replies: 3
Views: 6972
|
Forum: CMUD General Discussion Posted: Mon Jan 17, 2011 9:46 pm Subject: Changing a Multistate Button state using cmd line or script - RESOLVED |
Zugg,
Man, that works so great. I was using the Button Variable to read what the state of the button was - never thought to change the variable in order to set the state. That's so cool, and work ... |
Topic: Changing a Multistate Button state using cmd line or script [SOLVED] |
Celerra7
Replies: 3
Views: 6972
|
Forum: CMUD General Discussion Posted: Sun Jan 16, 2011 10:08 pm Subject: Changing a Multistate Button state using cmd line or script [SOLVED] |
| I am trying to activate a specific state within a multistate button using the #BU command. This works fine with toggle buttons: #BU <button_id> 0 or #BU <button_id> 1. These work fine ... |
Topic: Map walks not working for SLOW and SAFE walks |
Celerra7
Replies: 2
Views: 5916
|
Forum: CMUD General Discussion Posted: Thu Dec 30, 2010 3:36 am Subject: Map walks not working for SLOW and SAFE walks |
| Thanks for the suggestion. Confirmed. I even did a reconfig to make sure. And, from the manual movement demo of the Mud output, the map keeps track of my moves. The map keeps perfect track of my m ... |
Topic: Map walks not working for SLOW and SAFE walks |
Celerra7
Replies: 2
Views: 5916
|
Forum: CMUD General Discussion Posted: Thu Dec 30, 2010 2:01 am Subject: Map walks not working for SLOW and SAFE walks |
| Trying to use the map for moving around. If SpeedWalk Mode is set to FAST MODE, I can double click on any room and am moved to that room. Of course, this is not the "safest" mode of travel, especial ... |
Topic: cMUD Map - how to gray out room connector lines for other levels |
Celerra7
Replies: 4
Views: 10393
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Forum: CMUD General Discussion Posted: Sun Dec 26, 2010 10:47 pm Subject: cMUD Map - how to gray out room connector lines for other levels |
I agree with you on the SOLID ON appearance... the connectors are drawn in the color of the rooms for that level.
But I disagree with you on SOLID OFF appearance (the option I had chosen for both ... |
Topic: cMUD Map - how to gray out room connector lines for other levels |
Celerra7
Replies: 4
Views: 10393
|
Forum: CMUD General Discussion Posted: Sun Dec 26, 2010 9:14 pm Subject: cMUD Map - how to gray out room connector lines for other levels |
| Wondering how to turn off room connector lines for the level BELOW current level (ie, I am standing on level 0, and seeing room connector lines on level -1). In version 2.37, rooms BELOW current leve ... |
Topic: Script Error when using blank #SHOW command inside #IF statement |
Celerra7
Replies: 2
Views: 6063
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Forum: CMUD General Discussion Posted: Sun Dec 26, 2010 9:09 pm Subject: Script Error when using blank #SHOW command inside #IF statement |
| Missed that one. I assumed, since the previous version 2.37 did not need a component to it, 3.33 doesn't. It also says in the documentation that SAY and SHOW are the same, except for how linefeeds a ... |
Topic: Script Error when using blank #SHOW command inside #IF statement |
Celerra7
Replies: 2
Views: 6063
|
Forum: CMUD General Discussion Posted: Sun Dec 26, 2010 7:52 pm Subject: Script Error when using blank #SHOW command inside #IF statement |
There seems to be an error in either the #SHOW command or the #IF command. In the following example, I am just trying to space out my info on the screen. I am receiving an error..
ERROR: Trigger ... |
Topic: Trigger creating extraneous variable |
Celerra7
Replies: 6
Views: 11385
|
Forum: CMUD General Discussion Posted: Wed Oct 20, 2010 2:55 am Subject: Trigger creating extraneous variable |
Matt,
I have 2 packages open, 1 for the character logged on, and 1 for the mud in general (thus the GLOBAL module) that contains the active window. Thus, as I understand you to say... Anything bui ... |
Topic: Trigger creating extraneous variable |
Celerra7
Replies: 6
Views: 11385
|
Forum: CMUD General Discussion Posted: Tue Oct 19, 2010 11:20 pm Subject: Trigger creating extraneous variable |
Zugg,
Thanks for the suggestions. There is another trigger that does happen while SAC_Save1 is waiting on the "Saving Items." response (a read of the prompt, separating out HP, Mana, AC, etc.). B ... |
Topic: Trigger creating extraneous variable |
Celerra7
Replies: 6
Views: 11385
|
Forum: CMUD General Discussion Posted: Tue Oct 19, 2010 9:25 pm Subject: Trigger creating extraneous variable |
I have a Trigger that fires on the death of a MOB that I am fighting.
#SHOW Firing SAC_Save1
$temp_rtXP = @rtXP
sac
#WAITFOR {Saving items.}
#MATH kills (@kills+1)
#MATH xp_run (@rtXP-@xp_star ... |
Topic: Mapper and Door issues |
Celerra7
Replies: 1
Views: 4566
|
Forum: CMUD General Discussion Posted: Wed Feb 24, 2010 8:33 pm Subject: Mapper and Door issues |
Never Mind.
Found it under mapper configuration, rooms, ... needed to change opening scripting to be OPEN %2 %1. The default just says OPEN %1. %1 refers to direction, %2 refers to door name, bei ... |
Topic: Package Editor difficulties |
Celerra7
Replies: 4
Views: 7140
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Forum: CMUD General Discussion Posted: Wed Feb 24, 2010 5:54 pm Subject: Package Editor difficulties |
Thanks, MattLofton. This restored the editor (clicked my web browser, then returned to cMUD and opened editor). Voila, all settings are visible again.
Have not tried the Restore default layout op ... |
Topic: Set Font Size on Gauge? |
Celerra7
Replies: 3
Views: 6227
|
Forum: CMUD General Discussion Posted: Wed Feb 24, 2010 5:50 pm Subject: Set Font Size on Gauge? |
Thank you. I will await the next version with hopes of seeing this feature.
-Celerra7 |
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