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  Topic: Sequential parsing
Cbisazza

Replies: 12
Views: 18297

PostForum: zMUD General Discussion   Posted: Sat May 13, 2006 1:31 pm   Subject: Sequential parsing
Well, I finally cheated and sorted out the specific situation that was causing me grief. It now works fine, but the problem is still there.

edb6377

This all started from the problems you mention ...
  Topic: Sequential parsing
Cbisazza

Replies: 12
Views: 18297

PostForum: zMUD General Discussion   Posted: Thu May 11, 2006 12:08 am   Subject: Sequential parsing
mo24 - I experience that too. My solution to this problem has been to simplify the way I do things (cut down debugging) and it now seems to be working.

The glitches you mention have not all disapp ...
  Topic: Sequential parsing
Cbisazza

Replies: 12
Views: 18297

PostForum: zMUD General Discussion   Posted: Wed May 10, 2006 8:40 am   Subject: Sequential parsing
Triggers mis-firing is not my problem. That can easily be resolved.

What I'm referring to is lines from the MUD not being processed sequentially, which is what I need for some of my triggers.

I' ...
  Topic: Sequential parsing
Cbisazza

Replies: 12
Views: 18297

PostForum: zMUD General Discussion   Posted: Tue May 09, 2006 9:57 pm   Subject: Sequential parsing
OK, that's different from what I thought. Might have to go through my triggers and re-organize the command order.

Did you have a problem with different triggers acting on the same line or with trig ...
  Topic: Sequential parsing
Cbisazza

Replies: 12
Views: 18297

PostForum: zMUD General Discussion   Posted: Tue May 09, 2006 7:27 am   Subject: Sequential parsing
Triggers fire in the order you put them into - I'm pretty sure of this as I have interdependent triggers.

My problem is that *sometimes* (not always) zMUD will start parsing a new line while it's ...
  Topic: Sequential parsing
Cbisazza

Replies: 12
Views: 18297

PostForum: zMUD General Discussion   Posted: Mon May 08, 2006 11:12 pm   Subject: Sequential parsing
Is it possible to enforce sequential parsing of the MUD output on zMUD?

I seem to be getting a issues lately where zMUD seems to be attempting to parse lines in parallel (This is especially prone t ...
  Topic: Infinite loop detected
Cbisazza

Replies: 4
Views: 8142

PostForum: zMUD General Discussion   Posted: Sat Mar 25, 2006 12:54 pm   Subject: Infinite loop detected
OK. Thanks for the suggestion, had not thought of that.


Thanks!
  Topic: Infinite loop detected
Cbisazza

Replies: 4
Views: 8142

PostForum: zMUD General Discussion   Posted: Mon Mar 20, 2006 9:21 am   Subject: Infinite loop detected
The alias is called 'debug', and is meant to print a line of text and then gag it. The version of it that I gave above is pretty much it, but if you want the alias itself, it is:

#ALIAS debug {#VAR ...
  Topic: Infinite loop detected
Cbisazza

Replies: 4
Views: 8142

PostForum: zMUD General Discussion   Posted: Sun Mar 19, 2006 5:34 pm   Subject: Infinite loop detected
I'm get a pop-up window saying

Infinite loop detected in command parsing:
#VAR line.c @{line.g} ; #say @{status}%time"
All variables are standard variables with values.

My problem is that:
- ...
  Topic: Gag Command
Cbisazza

Replies: 9
Views: 21383

PostForum: zMUD General Discussion   Posted: Sat Mar 18, 2006 8:25 pm   Subject: Gag Command
I use gag a lot, and don't have any problems with it. It does not insert a blank line, it just removes the last line that you have in the window (as opposed to the last line received).

One thing I ...
  Topic: expanding variable names
Cbisazza

Replies: 3
Views: 7281

PostForum: zMUD General Discussion   Posted: Sun Feb 26, 2006 10:19 am   Subject: expanding variable names
Thanks for the note Vijilante!

I probably will convert database manipulations to the last format - half of them now explicitly use #ADDKEY, converted while trying to figure out how to solve the pro ...
  Topic: expanding variable names
Cbisazza

Replies: 3
Views: 7281

PostForum: zMUD General Discussion   Posted: Sun Feb 26, 2006 1:03 am   Subject: expanding variable names
OK, fixed it. Looks like the <> part is not required any more.

Seems to expand properly without them.
  Topic: expanding variable names
Cbisazza

Replies: 3
Views: 7281

PostForum: zMUD General Discussion   Posted: Sun Feb 26, 2006 12:28 am   Subject: expanding variable names
When upgrading from 7.05 to 7.21 I noticed a problem with most of my scripts - This was traced to a particular syntax not working any more.

As an example, say I want to parse money in the format:
...
  Topic: Any way to get through an HTTP proxy?
Cbisazza

Replies: 4
Views: 9671

PostForum: zMUD General Discussion   Posted: Thu Jul 29, 2004 1:44 am   Subject: Any way to get through an HTTP proxy?
The reason you cannot see a connection from zMUD using netstat is that zMUD is connecting to the proxy not to the host.

As Darker said, you won't have much luck with connecting to your MUD via an H ...
  Topic: Like #say, but different ...
Cbisazza

Replies: 2
Views: 5434

PostForum: zMUD General Discussion   Posted: Wed Jul 28, 2004 10:31 pm   Subject: Like #say, but different ...
Not exactly what I was looking for, but it does give me something to work on. Thanks.

The text I'm speaking of is essentially generated by triggers (or by aliases/loops called from triggers), so th ...
  Topic: Like #say, but different ...
Cbisazza

Replies: 2
Views: 5434

PostForum: zMUD General Discussion   Posted: Wed Jul 28, 2004 12:09 pm   Subject: Like #say, but different ...
Is there a way to insert text into the main MUD window (so that it is logged) without having it processed by triggers?

Thanks,
  Topic: Capturing Tells that are longer than 1 line long.
Cbisazza

Replies: 11
Views: 19005

PostForum: zMUD General Discussion   Posted: Thu Jul 08, 2004 6:55 am   Subject: Capturing Tells that are longer than 1 line long.
Ideally your MUD will have a mode where it sends all the tell in one line - This is the easy solution.

Otherwise you'll have to match the start of the tell and the end of the tell, and process all ...
  Topic: zMUD on a Network
Cbisazza

Replies: 2
Views: 8359

PostForum: zMUD General Discussion   Posted: Tue Jul 06, 2004 10:24 am   Subject: zMUD on a Network
Should work fine, the only problem is getting the info you require on the computer you want it without having to look for it.

What I'd recommend is using the "save as" feature to save to a network ...
  Topic: Checking variable contents
Cbisazza

Replies: 4
Views: 9989

PostForum: zMUD General Discussion   Posted: Tue Jul 06, 2004 10:21 am   Subject: Checking variable contents
Thanks, didn't know about that. It's worth looking into.
  Topic: Slowing down a slow walk?
Cbisazza

Replies: 4
Views: 8340

PostForum: zMUD General Discussion   Posted: Tue Jun 29, 2004 3:56 pm   Subject: Slowing down a slow walk?
What are your slow walking triggers?

If you're slow walking then you must have some trigger that is confirming movement. If you delay this you should slow the walk.

----

As for the problem yo ...
  Topic: Can't Connect to Anything
Cbisazza

Replies: 6
Views: 14128

PostForum: zMUD General Discussion   Posted: Tue Jun 29, 2004 3:31 pm   Subject: Can't Connect to Anything
What happens when you double-click on one of the icons in the zMUD "Characters" window?

Try achaea, for example, and see whether you get a connection.

If you do, then it's something with the set ...
  Topic: Checking variable contents
Cbisazza

Replies: 4
Views: 9989

PostForum: zMUD General Discussion   Posted: Mon Jun 28, 2004 4:36 am   Subject: Checking variable contents
Thanks, problem solved.

The quotes were being 'lost' when I was assigning the contents of one variable to another with
#VAR V_1 @{V_2}

Everything works fine now :)


Thanks!
  Topic: Checking variable contents
Cbisazza

Replies: 4
Views: 9989

PostForum: zMUD General Discussion   Posted: Mon Jun 28, 2004 3:28 am   Subject: Checking variable contents
I'm running into problems using list variables that contain quotes.

Debugging of these problems is made more difficult as I know of no way of checking exactly what the contents of a variable is. Is ...
  Topic: Triggering multiple times in a line
Cbisazza

Replies: 22
Views: 32742

PostForum: zMUD General Discussion   Posted: Wed Jun 09, 2004 2:28 pm   Subject: Triggering multiple times in a line
The LoopLines condition only matches lines that follow the original trigger line.

A simple trigger with regex was the answer. Read davidnmilby's post, it worked really well.
  Topic: Continuing a loop on a trigger
Cbisazza

Replies: 2
Views: 5681

PostForum: zMUD General Discussion   Posted: Tue Jun 08, 2004 6:48 am   Subject: Continuing a loop on a trigger
You don't want to use #WAIT. Read the support section for the reasons.

What I think you want to do is to go through the list manually (depending on the MUD output), In this case you can't use #FORA ...
 
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