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  Topic: MXP links in #SAYs
Carpesimia

Replies: 5
Views: 3800

PostForum: CMUD General Discussion   Posted: Wed Apr 23, 2025 2:13 pm   Subject: MXP links in #SAYs
Actually, nevermind the above. I was researching more about how MXP works, when i found that the #MXP command can be used to send both insecure and secure stuff to the screen without the need for mud ...
  Topic: MXP links in #SAYs
Carpesimia

Replies: 5
Views: 3800

PostForum: CMUD General Discussion   Posted: Wed Apr 23, 2025 12:44 am   Subject: MXP links in #SAYs
Ok So got this working. Next is a more specific MXP question. Id like to add some spacing and maybe some coloring? Something like:

<BR><BR><color fore="#ffff00"><send 'comm ...
  Topic: MXP links in #SAYs
Carpesimia

Replies: 5
Views: 3800

PostForum: CMUD General Discussion   Posted: Tue Apr 22, 2025 9:50 pm   Subject: MXP links in #SAYs
Once again, you the man! I'ma go play with this :)
  Topic: MXP links in #SAYs
Carpesimia

Replies: 5
Views: 3800

PostForum: CMUD General Discussion   Posted: Mon Apr 21, 2025 11:46 pm   Subject: MXP links in #SAYs
I dont know if this is even possible, but im gonna try anyways.

So I have some triggers on some common events, since they can get lost in the scroll. I dont want to always respond to them, but i w ...
  Topic: round to round iunt adjusting per round...
Carpesimia

Replies: 5
Views: 3916

PostForum: CMUD General Discussion   Posted: Tue Apr 15, 2025 8:44 pm   Subject: round to round iunt adjusting per round...
Does gxpsp increase each round? If not, yeah, this is just two static values like Shalimar said.
  Topic: unbold %ansi without reset
Carpesimia

Replies: 3
Views: 2857

PostForum: CMUD General Discussion   Posted: Mon Apr 14, 2025 8:43 pm   Subject: unbold %ansi without reset
So, here's the thing. The above is simplified code, and i was trying to find a way to build a string, including ansi codes, and pass that to a #SAY, or to a #WINDOW, etc. The issue is that when pre- ...
  Topic: unbold %ansi without reset
Carpesimia

Replies: 3
Views: 2857

PostForum: CMUD General Discussion   Posted: Mon Apr 14, 2025 5:31 pm   Subject: unbold %ansi without reset
Ok, so hopefully this is an easy one.

So, let's take this:

#say %ansi(gray) This is gray %ansi(bold,green) this is bold green, but %ansi(gray) this is no longer gray, but bold white.

Is there ...
  Topic: how to capture an amount and add it to the status windo
Carpesimia

Replies: 3
Views: 2845

PostForum: CMUD General Discussion   Posted: Thu Apr 10, 2025 12:11 pm   Subject: how to capture an amount and add it to the status windo
Are you writing to the bar or using a button to display the info? If you use a button, it will auto update as you update the variable.
  Topic: Multi Line Capture
Carpesimia

Replies: 10
Views: 5849

PostForum: CMUD General Discussion   Posted: Thu Apr 10, 2025 11:47 am   Subject: Multi Line Capture
Thank you again. %null is what I was looking for. #UNVAR seemed to send a message to the screen every other time I used it (and only seemed to work when the message was sent). the %null works perf ...
  Topic: Multi Line Capture
Carpesimia

Replies: 10
Views: 5849

PostForum: CMUD General Discussion   Posted: Wed Apr 09, 2025 4:12 pm   Subject: Multi Line Capture
You are absolutely awesome. This one has gotten me most of the way there. This data is ephemeral and only needed for a short time, so I'd rather use lists than the DB. Which is good, I've got it wo ...
  Topic: Multi Line Capture
Carpesimia

Replies: 10
Views: 5849

PostForum: CMUD General Discussion   Posted: Tue Apr 08, 2025 7:28 pm   Subject: Multi Line Capture
Hmm. So, with further investigation, i noticed "repeat within line" on the inside trigger smehow got turned off. When i turn it back on, I ONLY see the very first item on the very first line. Not t ...
  Topic: Multi Line Capture
Carpesimia

Replies: 10
Views: 5849

PostForum: CMUD General Discussion   Posted: Tue Apr 08, 2025 6:59 pm   Subject: Multi Line Capture
Ok I got impatient. Please bear with my dumb questions.

First, what is the "$varname" notation? Thats new to me. Ive been using #TEMP and #VAR variables exclusively. -- Found this in the help! ...
  Topic: Multi Line Capture
Carpesimia

Replies: 10
Views: 5849

PostForum: CMUD General Discussion   Posted: Tue Apr 08, 2025 6:11 pm   Subject: Multi Line Capture
Thank you, Shalimar. I'll absolutely try this tonight!
  Topic: Multi Line Capture
Carpesimia

Replies: 10
Views: 5849

PostForum: CMUD General Discussion   Posted: Tue Apr 08, 2025 1:42 am   Subject: Multi Line Capture
Yeah, I've searched, but honestly I dont see what I am looking for, so figured I post something.

So for my current need, I am trying to capture the inventory I am carrying, so I can find (and drop) ...
  Topic: MXP Breaks causes permanent underscores
Carpesimia

Replies: 6
Views: 3842

PostForum: CMUD General Discussion   Posted: Tue Mar 11, 2025 1:40 am   Subject: MXP Breaks causes permanent underscores
hi Shalimar

Yes, I know the tags are in the wrong order:
The send is malformed, because the close for the send is inside the color tag.

So, if the mud screws up and sends me the malformed tag, ...
  Topic: MXP Breaks causes permanent underscores
Carpesimia

Replies: 6
Views: 3842

PostForum: CMUD General Discussion   Posted: Mon Mar 10, 2025 7:38 pm   Subject: MXP Breaks causes permanent underscores
So, gave to the mud programmers. Basically, its not just making everything underscore. Its making everything a link because it never sees a close to the first link, if Im understanding it correctly. ...
  Topic: MXP Breaks causes permanent underscores
Carpesimia

Replies: 6
Views: 3842

PostForum: CMUD General Discussion   Posted: Mon Mar 10, 2025 7:10 pm   Subject: MXP Breaks causes permanent underscores
First, thanks for responding! Much appreciated.

Second, I don't have a trigger. I am just using the mud, and in a couple of spots (one in a room description) it just goes wonky on me and from the ...
  Topic: MXP Breaks causes permanent underscores
Carpesimia

Replies: 6
Views: 3842

PostForum: CMUD General Discussion   Posted: Sun Mar 09, 2025 7:45 pm   Subject: MXP Breaks causes permanent underscores
So, ran into an issue on an Abermud with MXP. I have found two specific spots that, with MXP enabled, turns on underscores for everything on the mud. I turned on debugging, and the following line tu ...
  Topic: Guage problems
Carpesimia

Replies: 6
Views: 4516

PostForum: CMUD General Discussion   Posted: Sat Feb 08, 2025 8:29 pm   Subject: Guage problems
Regardless, appreciate your input. Gives me some insight into whats going on going forward when I get more creative with my scripting.
  Topic: Guage problems
Carpesimia

Replies: 6
Views: 4516

PostForum: CMUD General Discussion   Posted: Sat Feb 08, 2025 3:34 am   Subject: Guage problems
The issue wasnt about where the vars were, its about them not existing. I wanted the vars in the default package, since they would remain per-user. The issue is the gauges would be initialized befor ...
  Topic: Guage problems
Carpesimia

Replies: 6
Views: 4516

PostForum: CMUD General Discussion   Posted: Thu Feb 06, 2025 9:29 pm   Subject: Guage problems
Ok, so I figured it out. Well, I figured one way out.

So, I put the gauges in a class all their own, in my shared package.
I deleted the variables out of the shared package.
I moved my prompt tr ...
  Topic: Guage problems
Carpesimia

Replies: 6
Views: 4516

PostForum: CMUD General Discussion   Posted: Thu Feb 06, 2025 8:15 pm   Subject: Guage problems
Ok, so here's the set-up:

I have a specific package for each mud i frequent. I add this package to each character on a given mud, so all my triggers/aliases/etc are in one place for editing purpos ...
 
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