| Author |
Message |
Topic: #T- |
Bradach
Replies: 1
Views: 4655
|
Forum: zMUD General Discussion Posted: Thu Oct 07, 2004 9:52 pm Subject: #T- |
Never mind. I looked before I asked the question, but asking the question led my mind to where to find the answer.
Bradach
"Colonel Klink, you asked and answered your own question! That's tops ... |
Topic: #T- |
Bradach
Replies: 1
Views: 4655
|
Forum: zMUD General Discussion Posted: Thu Oct 07, 2004 9:49 pm Subject: #T- |
Ok, let's say I have a Class Tree that looks like this:
Main
Combat
TriggerFile
ButtonFile
Spells
TriggerFile
ButtonFile
Movement
TriggerFile
ButtonFile
Now, ... |
Topic: Child-Parent Window Communication |
Bradach
Replies: 2
Views: 4818
|
Forum: zMUD General Discussion Posted: Tue Aug 31, 2004 10:08 pm Subject: Child-Parent Window Communication |
| I am trying to get a child window to send commands to the mud. Any thoughts? Also, what is the name of the main window? |
Topic: Mapper and delays on speedwalking |
Bradach
Replies: 21
Views: 28297
|
Forum: zMUD General Discussion Posted: Tue Feb 24, 2004 9:55 pm Subject: Mapper and delays on speedwalking |
| Um, this may be too simplistic, but why fuss around with SQL when you can just drag a box over the entire map, click one room, click on 'properties' (after which it will say '1000 rooms selected'), an ... |
Topic: Problems with #GAG |
Bradach
Replies: 2
Views: 4835
|
Forum: zMUD General Discussion Posted: Sun Dec 07, 2003 5:37 am Subject: Problems with #GAG |
| For some reason, every once in a while I'll notice that there are lines of text missing from the screen, and the cause is invariably that a #GAG trigger has been created somehow. First off, I -KNOW- ... |
Topic: Medievia Tradepost valuer for zmud |
Bradach
Replies: 12
Views: 33123
|
Forum: Finished MUD Scripts Posted: Sun Dec 07, 2003 4:52 am Subject: Medievia Tradepost valuer for zmud |
| So, does anyone have a complete, debugged version of the script? |
Topic: #WAIT |
Bradach
Replies: 7
Views: 11856
|
Forum: zMUD General Discussion Posted: Wed Oct 08, 2003 4:28 am Subject: #WAIT |
Thanks, that worked. I don't know why I had a problem when I first tried it, but it works fine now.
Thanks again!
Bradach |
Topic: #WAIT |
Bradach
Replies: 7
Views: 11856
|
Forum: zMUD General Discussion Posted: Tue Oct 07, 2003 6:15 pm Subject: #WAIT |
Ok, next question:
I'd considered using #ALARM but I couldn't get it to work any differently than #WAIT
Can someone please give me a complete example? Talahaski says to delete the alarm, but I do ... |
Topic: #WAIT |
Bradach
Replies: 7
Views: 11856
|
Forum: zMUD General Discussion Posted: Mon Oct 06, 2003 6:09 pm Subject: #WAIT |
Is there any way to clear a command that has been #WAIT'ed?
EX:
-----------
#WAIT 10000
SAY HI
-----------
What if I want to abort the command SAY HI five seconds into the wait?
|
Topic: #WINDOW |
Bradach
Replies: 1
Views: 8630
|
Forum: zMUD General Discussion Posted: Sat Sep 27, 2003 1:00 am Subject: #WINDOW |
Ok, I want to set it up so that all communications starting with Bradach tells everyone, 'Hi'.
This should be simple, right? Well, I can't make it work. Can someone write a trigger for it? Oh, ... |
Topic: #COLOR imbedded in a #SUB |
Bradach
Replies: 1
Views: 4034
|
Forum: zMUD General Discussion Posted: Fri Sep 26, 2003 11:13 pm Subject: #COLOR imbedded in a #SUB |
| Ok, I want to make a trigger that takes a line like "You are far away" and turns "far" into "far 10", while changing the color, without changing the color of the rest of the line. Any thoughts? |
Topic: Licence Replacement |
Bradach
Replies: 3
Views: 7659
|
Forum: zMUD General Discussion Posted: Thu Jun 26, 2003 7:29 pm Subject: Licence Replacement |
| Argh! zMud has been crashing ever since I got my latests eLicence, and I sent my email to support to get a new Reg Code, and no one had gotten back to me in days! I'm stuck using MudMaster, for whic ... |
Topic: Moving the cursor |
Bradach
Replies: 1
Views: 4139
|
Forum: zMUD General Discussion Posted: Fri Jun 06, 2003 6:25 pm Subject: Moving the cursor |
| Is there any way to get the cursor to move up one line? I have color trigers set up to delete info I don't need to see, but I still have "blank" lines on the screen where they would have be ... |
Topic: Auto Heal |
Bradach
Replies: 1
Views: 4235
|
Forum: zMUD General Discussion Posted: Wed Jun 04, 2003 6:10 am Subject: Auto Heal |
| Ok, I've got a trigger that, when my HP drops below a certain value, causes me to quaff a healing potion. Now, I want to make it so that the trigger will not trigger again until after I have taken th ... |
Topic: File MSSCRIPT.OCX needed |
Bradach
Replies: 3
Views: 10717
|
Forum: zMUD General Discussion Posted: Wed Apr 16, 2003 10:57 pm Subject: File MSSCRIPT.OCX needed |
I'd already tried downloading that one, but it didn't work. I'm still getting the same problem.
|
Topic: File MSSCRIPT.OCX needed |
Bradach
Replies: 3
Views: 10717
|
Forum: zMUD General Discussion Posted: Wed Apr 16, 2003 2:41 am Subject: File MSSCRIPT.OCX needed |
I went to do:
#SETPROMPT {"<" hp}
and was told that I needed to download MSSCRIPT.OCX from MS' website. Of course, I can't find that file there. Can anyone help me?
|
Topic: Triggers |
Bradach
Replies: 6
Views: 12920
|
Forum: zMUD General Discussion Posted: Mon Apr 07, 2003 5:19 am Subject: Triggers |
Thank you! That did it! I feel like an idoit, lol.
|
Topic: Triggers |
Bradach
Replies: 6
Views: 12920
|
Forum: zMUD General Discussion Posted: Sun Apr 06, 2003 10:56 pm Subject: Triggers |
| Triggers are enabled, Prompt and Newline are off, and, when disarmed, the weapon is placed in your inventory, not on the floor. I'm pretty sure I already checked for blank spaces at the end, but I'll ... |
Topic: Triggers |
Bradach
Replies: 6
Views: 12920
|
Forum: zMUD General Discussion Posted: Sat Apr 05, 2003 11:52 pm Subject: Triggers |
Ok, I'm trying to make a trigger that will automatically wield my axe after I've been disarmed. The text in the game would be something like this:
"A Knight has disarmed you."
or
"A ... |
| |