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  Topic: #T-
Bradach

Replies: 1
Views: 4655

PostForum: zMUD General Discussion   Posted: Thu Oct 07, 2004 9:52 pm   Subject: #T-
Never mind. I looked before I asked the question, but asking the question led my mind to where to find the answer.

Bradach

"Colonel Klink, you asked and answered your own question! That's tops ...
  Topic: #T-
Bradach

Replies: 1
Views: 4655

PostForum: zMUD General Discussion   Posted: Thu Oct 07, 2004 9:49 pm   Subject: #T-
Ok, let's say I have a Class Tree that looks like this:
Main
Combat
TriggerFile
ButtonFile
Spells
TriggerFile
ButtonFile
Movement
TriggerFile
ButtonFile

Now, ...
  Topic: Child-Parent Window Communication
Bradach

Replies: 2
Views: 4818

PostForum: zMUD General Discussion   Posted: Tue Aug 31, 2004 10:08 pm   Subject: Child-Parent Window Communication
I am trying to get a child window to send commands to the mud. Any thoughts? Also, what is the name of the main window?
  Topic: Mapper and delays on speedwalking
Bradach

Replies: 21
Views: 28297

PostForum: zMUD General Discussion   Posted: Tue Feb 24, 2004 9:55 pm   Subject: Mapper and delays on speedwalking
Um, this may be too simplistic, but why fuss around with SQL when you can just drag a box over the entire map, click one room, click on 'properties' (after which it will say '1000 rooms selected'), an ...
  Topic: Problems with #GAG
Bradach

Replies: 2
Views: 4835

PostForum: zMUD General Discussion   Posted: Sun Dec 07, 2003 5:37 am   Subject: Problems with #GAG
For some reason, every once in a while I'll notice that there are lines of text missing from the screen, and the cause is invariably that a #GAG trigger has been created somehow. First off, I -KNOW- ...
  Topic: Medievia Tradepost valuer for zmud
Bradach

Replies: 12
Views: 33123

PostForum: Finished MUD Scripts   Posted: Sun Dec 07, 2003 4:52 am   Subject: Medievia Tradepost valuer for zmud
So, does anyone have a complete, debugged version of the script?
  Topic: #WAIT
Bradach

Replies: 7
Views: 11856

PostForum: zMUD General Discussion   Posted: Wed Oct 08, 2003 4:28 am   Subject: #WAIT
Thanks, that worked. I don't know why I had a problem when I first tried it, but it works fine now.

Thanks again!
Bradach
  Topic: #WAIT
Bradach

Replies: 7
Views: 11856

PostForum: zMUD General Discussion   Posted: Tue Oct 07, 2003 6:15 pm   Subject: #WAIT
Ok, next question:
I'd considered using #ALARM but I couldn't get it to work any differently than #WAIT

Can someone please give me a complete example? Talahaski says to delete the alarm, but I do ...
  Topic: #WAIT
Bradach

Replies: 7
Views: 11856

PostForum: zMUD General Discussion   Posted: Mon Oct 06, 2003 6:09 pm   Subject: #WAIT
Is there any way to clear a command that has been #WAIT'ed?

EX:
-----------
#WAIT 10000
SAY HI
-----------

What if I want to abort the command SAY HI five seconds into the wait?

  Topic: #WINDOW
Bradach

Replies: 1
Views: 8630

PostForum: zMUD General Discussion   Posted: Sat Sep 27, 2003 1:00 am   Subject: #WINDOW
Ok, I want to set it up so that all communications starting with Bradach tells everyone, 'Hi'.

This should be simple, right? Well, I can't make it work. Can someone write a trigger for it? Oh, ...
  Topic: #COLOR imbedded in a #SUB
Bradach

Replies: 1
Views: 4034

PostForum: zMUD General Discussion   Posted: Fri Sep 26, 2003 11:13 pm   Subject: #COLOR imbedded in a #SUB
Ok, I want to make a trigger that takes a line like "You are far away" and turns "far" into "far 10", while changing the color, without changing the color of the rest of the line. Any thoughts?
  Topic: Licence Replacement
Bradach

Replies: 3
Views: 7659

PostForum: zMUD General Discussion   Posted: Thu Jun 26, 2003 7:29 pm   Subject: Licence Replacement
Argh! zMud has been crashing ever since I got my latests eLicence, and I sent my email to support to get a new Reg Code, and no one had gotten back to me in days! I'm stuck using MudMaster, for whic ...
  Topic: Moving the cursor
Bradach

Replies: 1
Views: 4139

PostForum: zMUD General Discussion   Posted: Fri Jun 06, 2003 6:25 pm   Subject: Moving the cursor
Is there any way to get the cursor to move up one line? I have color trigers set up to delete info I don't need to see, but I still have "blank" lines on the screen where they would have be ...
  Topic: Auto Heal
Bradach

Replies: 1
Views: 4235

PostForum: zMUD General Discussion   Posted: Wed Jun 04, 2003 6:10 am   Subject: Auto Heal
Ok, I've got a trigger that, when my HP drops below a certain value, causes me to quaff a healing potion. Now, I want to make it so that the trigger will not trigger again until after I have taken th ...
  Topic: File MSSCRIPT.OCX needed
Bradach

Replies: 3
Views: 10717

PostForum: zMUD General Discussion   Posted: Wed Apr 16, 2003 10:57 pm   Subject: File MSSCRIPT.OCX needed
I'd already tried downloading that one, but it didn't work. I'm still getting the same problem.

  Topic: File MSSCRIPT.OCX needed
Bradach

Replies: 3
Views: 10717

PostForum: zMUD General Discussion   Posted: Wed Apr 16, 2003 2:41 am   Subject: File MSSCRIPT.OCX needed
I went to do:

#SETPROMPT {"<" hp}

and was told that I needed to download MSSCRIPT.OCX from MS' website. Of course, I can't find that file there. Can anyone help me?

  Topic: Triggers
Bradach

Replies: 6
Views: 12920

PostForum: zMUD General Discussion   Posted: Mon Apr 07, 2003 5:19 am   Subject: Triggers
Thank you! That did it! I feel like an idoit, lol.

  Topic: Triggers
Bradach

Replies: 6
Views: 12920

PostForum: zMUD General Discussion   Posted: Sun Apr 06, 2003 10:56 pm   Subject: Triggers
Triggers are enabled, Prompt and Newline are off, and, when disarmed, the weapon is placed in your inventory, not on the floor. I'm pretty sure I already checked for blank spaces at the end, but I'll ...
  Topic: Triggers
Bradach

Replies: 6
Views: 12920

PostForum: zMUD General Discussion   Posted: Sat Apr 05, 2003 11:52 pm   Subject: Triggers
Ok, I'm trying to make a trigger that will automatically wield my axe after I've been disarmed. The text in the game would be something like this:
"A Knight has disarmed you."
or
"A ...
 
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