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  Topic: Uninstall/Re-Installing CMud?
AtriumXP

Replies: 5
Views: 8912

PostForum: CMUD General Discussion   Posted: Sun Feb 19, 2012 9:57 pm   Subject: Uninstall/Re-Installing CMud?
Thanks for the help - that was my issue. The database driver issue went away too; not sure what was up with that. I was even lucky enough to save off an XML of my scripts and it imported correctly, ...
  Topic: Uninstall/Re-Installing CMud?
AtriumXP

Replies: 5
Views: 8912

PostForum: CMUD General Discussion   Posted: Sun Feb 19, 2012 4:56 pm   Subject: Uninstall/Re-Installing CMud?
And now I'm also getting an error message "Requested database driver was not found." in the re-installed version. I'm pretty sure that was not supposed to happen and shouldn't be caused from how I tr ...
  Topic: Uninstall/Re-Installing CMud?
AtriumXP

Replies: 5
Views: 8912

PostForum: CMUD General Discussion   Posted: Sun Feb 19, 2012 4:55 pm   Subject: Uninstall/Re-Installing CMud?
Okay, I definitely failed to delete the "leftover folders".

Is there a listing of which folders are created so I can clear them? I was hoping the uninstaller would perform this (or at least offer ...
  Topic: Beginner scripting help request - double-casting only if target still alive
AtriumXP

Replies: 12
Views: 16275

PostForum: CMUD General Discussion   Posted: Sun Feb 19, 2012 4:37 pm   Subject: Beginner scripting help request - double-casting only if target still alive
Another improvement, using the PROMPT variables to monitor health. It also does away with counting the spells altogether, and instead just quaffs with each iteration. Much cleaner this way and proba ...
  Topic: Uninstall/Re-Installing CMud?
AtriumXP

Replies: 5
Views: 8912

PostForum: CMUD General Discussion   Posted: Sun Feb 19, 2012 4:33 pm   Subject: Uninstall/Re-Installing CMud?
Hi again...

I've made a mess of things with my default packages and such... it seems the system is trying to log me in twice at the same time.

Rather than even mess with trying to fix it, I woul ...
  Topic: System Debugger Issue
AtriumXP

Replies: 10
Views: 23315

PostForum: CMUD General Discussion   Posted: Mon Feb 06, 2012 2:41 pm   Subject: System Debugger Issue
I can at least confirm that I use Nero and have never experienced this issue.

I've used CMud with Nero 10, Nero 11, and a custom portable edition built from a Nero 10 base... never experienced this ...
  Topic: Beginner scripting help request - double-casting only if target still alive
AtriumXP

Replies: 12
Views: 16275

PostForum: CMUD General Discussion   Posted: Sat Feb 04, 2012 1:39 am   Subject: Beginner scripting help request - double-casting only if target still alive
I've also improved it a bit by quaffing mana pots only when necessary (the cost of one casting of fireball is about the amount a mana pot refills).
Start of the alias, outside the WHILE loop:
#L ...
  Topic: Beginner scripting help request - double-casting only if target still alive
AtriumXP

Replies: 12
Views: 16275

PostForum: CMUD General Discussion   Posted: Sat Feb 04, 2012 1:03 am   Subject: Beginner scripting help request - double-casting only if target still alive
Nevermind - I resolved it by adding a second trigger. Works REALLY well... I can't thank you enough for the help. Learning quite a bit just scanning this forum!
  Topic: Beginner scripting help request - double-casting only if target still alive
AtriumXP

Replies: 12
Views: 16275

PostForum: CMUD General Discussion   Posted: Sat Feb 04, 2012 12:54 am   Subject: Beginner scripting help request - double-casting only if target still alive
Sweet. This is working pretty well now, with one exception. Occasionally, the target mob flees, or moves to another room before the script can fire.

The MUD text when you cast a spell on a non-ex ...
  Topic: Beginner scripting help request - double-casting only if target still alive
AtriumXP

Replies: 12
Views: 16275

PostForum: CMUD General Discussion   Posted: Fri Feb 03, 2012 6:51 pm   Subject: Beginner scripting help request - double-casting only if target still alive
In addition "#TRIGGER (@alive=$target) {..." is completely wrong. You can't use parentheses there, and you don't even want to use a trigger. What you are looking for is #WHILE.
I was just getting t ...
  Topic: Beginner scripting help request - double-casting only if target still alive
AtriumXP

Replies: 12
Views: 16275

PostForum: CMUD General Discussion   Posted: Fri Feb 03, 2012 11:05 am   Subject: Beginner scripting help request - double-casting only if target still alive
Sorry, I really am brand new to this language and while I think I get the logic, I'm still very much struggling with the syntax and which commands to use, when.

Maybe I'm over-thinking this, but is ...
  Topic: Beginner scripting help request - double-casting only if target still alive
AtriumXP

Replies: 12
Views: 16275

PostForum: CMUD General Discussion   Posted: Thu Feb 02, 2012 10:24 pm   Subject: Beginner scripting help request - double-casting only if target still alive
EDIT: Sorry for double posting - Somehow I managed to hit Quote and double-posted... can't find a delete post option?
  Topic: Beginner scripting help request - double-casting only if target still alive
AtriumXP

Replies: 12
Views: 16275

PostForum: CMUD General Discussion   Posted: Thu Feb 02, 2012 10:23 pm   Subject: Beginner scripting help request - double-casting only if target still alive
Okay, I think that makes sense.

So feed the alias the target name, then inside the alias, determine if the given target is present and still alive. Perhaps I can force in a LOOK command or somethi ...
  Topic: Beginner scripting help request - double-casting only if target still alive
AtriumXP

Replies: 12
Views: 16275

PostForum: CMUD General Discussion   Posted: Thu Feb 02, 2012 8:46 pm   Subject: Beginner scripting help request - double-casting only if target still alive
Hello, again!

Moving on to another topic, I'm trying to learn more about conditional triggers.


Here's the scenario - I would like an alias that primes a spell, casts it twice at a target, and ...
  Topic: Beginner scripting help request - inventory management for potions
AtriumXP

Replies: 2
Views: 5081

PostForum: CMUD General Discussion   Posted: Thu Feb 02, 2012 7:34 pm   Subject: Beginner scripting help request - inventory management for potions
It's painful that I was that close :p

Thanks for the tips, it's working perfectly now.
  Topic: Beginner scripting help request - inventory management for potions
AtriumXP

Replies: 2
Views: 5081

PostForum: CMUD General Discussion   Posted: Thu Feb 02, 2012 6:52 pm   Subject: Beginner scripting help request - inventory management for potions
Hi, everyone!

I've got a few basic scripts working but just jumping into trigger-based variable loading and the like.

What's the proper way to set this up:

Button on my toolbar to display "Bl ...
 
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